Mandalorian-themed gaming community for Star Wars: The Old Republic
October 11, 2010 by blur

Why don’t TOR developers interact with their community?

There’s a thread over on the TOR forums at present (click here if you’re interested), called Request for More Developer Interaction and I think it’s making a truly excellent point.

Since the TOR forums began, interaction with developers has been minimal. I can count on one hand (and, if the truth be told, one finger on one hand), the number of times a developer has said something in response to one of my forum postings. And, besides my own material, I read a lot of other threads, and I don’t believe I’ve seen a developer EVER respond to someone else. And no, before you respond, I’m not saying it’s NEVER happened, but I AM saying that it’s been pretty rare and I seem to have been one of the few people to ever get a response.

Now… why is this?

In past MMO communities, it has been very common… extremely common… for developers to be on their official forums, making comments and engaging with their community. In Star Wars Galaxies (SWG), lead developer Raph Koster seemed to be on the forums non-stop. You ended up talking to Raph as often as you talked to your own guildmates, to the point where the first 100 of us got into beta testing and Raph was standing there on Tatooine and we just walked right up to him and had a conversation with him like he was an old mate, such was our familiarity.

Could I see that ever happening with a TOR developer? Nope.

And do you want to know some huge irony here? Bioware also makes a game called Dragon Age where the lead writer is a bloke by the name of David Gaider. My wife is quite the Dragon Age fanatic and she is constantly telling me funny things that Gaider is saying on the Bioware Social Network. It seems that a day hardly goes by where I don’t hear her giggling at his comments or shouting, “Gaider just quoted me again!” and, when you look at the thrill it is for her to interact with a developer, you see what the TOR guys could be doing, but are failing really badly at.

This is a great shame, to my mind, given that I think online communities genuinely respect developers more — even if they’re saying totally crazy stuff that the community doesn’t want to agree with — if they are turning up on the forums and at least being part of “the conversation” that’s happening. It’s when developers give the impression of, “We’ll speak to you when we’re ready…” and, “Yes, there are certainly things we could tell you about the game right now but {yawn} why should we?” that I think communities unnecessarily lose a bit of respect for developers.

You only have to look at how the community takes some of the more, ahem, “famous” quotes from certain TOR developers and puts its own sarcastic spin on them to see a real lack of respect that I think, quite honestly, would be lessened with more real contact between the devs and the community. Oh sure, there will still be haters — there are sadly ALWAYS haters in every online community — but I really don’t think the sarcasm and the hating and the general ill-will that the developers cop at present would be as bad if they interacted with their community.

Because there’s the whole point in one short, simple sentence– it’s THEIR community.

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August 11, 2010 by blur

Sure, those are your rules… but I’m special!

I want to ask other experienced guild leaders about something I’ve encountered a lot over the past decade while running guilds.

Most guilds, we can all appreciate, have rules. Some might be tougher than others, sure, but there’s generally a core-set of rules that guilds will live by. These might relate to how members behave on forums and/or in-game. They might relate to how active a member has to be in the guild. They might dictate how loot is divided up in-game… whatever.

But how many of you find that despite applying and agreeing to these rules, you get members who will always think the rules don’t apply to them? That somehow they are “special” and you can cut them a little slack when they break the rules? Because, frankly, I’m currently finding about 1 in 5 people are like this… and that figure just shocks me.

One of the big ones for us here at Beskar, since we started in 2008, relates to activity. We ask that members are active on our forum, in the absence of the actual game, so that we can all get to know one another. That doesn’t sound too outrageous, does it? The rule is:

Beskar membership is a privilege not a right. As such, members are routinely marked “inactive” if they don’t post for a period of two weeks without prior notice to their guild mates. Anyone who remains “inactive” for an additional two weeks is removed from the guild roster completely. In this way, our system gives someone up to a month of not posting, without any prior notice, before they are dropped from the guild, so it’s hardly a “quick” process and you have to be quite a flake to actually get dropped. Having said that, it still one of the tougher membership policies in the TOR community.

Yet when you catch people out, time and time again, they come up with stories. “Oh, I’ve been too busy…”; “Oh, I’ve had nothing to say…”; “Oh, I had some girlfriend issues…”; “Oh, I was too tired…”; “Oh, I’ve been playing {insert game here} and kinda forgot…” and the list goes on.

And all of them, to a man (or woman, as the case might be), think that these are perfectly reasonable responses.

Huh?!?

I don’t know about you, but whenever I’ve had a busy time at work, or girlfriend issues, or been obsessed with a new game, that particular thing still hasn’t taken up my whole life, 24/7. Frankly, I can’t think of ANYTHING that does. And when all it takes is a note on the forums… ONE NOTE… to request a leave of absence — and you have ONE MONTH to make that leave of absence — I just don’t understand the excuses that get made instead.

I recently culled a bunch of people from Beskar who had been flaking out on their forum responsibilities to highlight this issue. As I’ve said before, we’re a guild which isn’t in this game to have the biggest community, but one of the best communities instead. If that meant a community of, say, 50 highly passionate friends, that’s fantastic. I’d rather have that than a community of 150 people where 2/3 of the group hasn’t posted in the last two weeks on its forums and people don’t really know each other.

(I actually did some math the other day and, if I had kept every Beskar member who I’ve tossed out of the guild since late 2008 for breaking a rule — most typically the inactive member rule — we’d have upwards of 150 members “on paper” right now. Instead we have 40 members at the time I write this and, frankly, I’m happier with it that way!)

So do you other guild leaders find this happening? You set rules and people agree to them… then flake on them? And are you as tough as Beskar and actually do something about it, or do you let it slide and, essentially, let the rules have no real meaning?

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July 10, 2010 by blur

Sandbox – the game you wanted all along and didn’t even know

It’s kinda funny, but in the early days of Bioware’s Old Republic forum, people — like myself — would comment about wanting TOR to be a very sandbox kind of game. And didn’t the criticism rain down on us, thick and fast? “This is no Star Wars Galaxies!” people would sneer, belligerently. “Go and play that if you want sandbox!” Others would tell us that sandbox was a “stupid” way of designing a game and the “proof” of that was the success of World of Warcraft; a game which holds the player’s hand and guides them from quest to quest to quest in the most basic and linear of ways.

(To those who don’t understand the sandbox concept, it’s essentially a design concept in video games — often RPGs — where a player can freely roam a virtual world. Basically, your character appears in-game and can walk in any direction and find interesting things to do, which don’t have to be done in order. It’s a style of game where you feel immersed in the world because you’re making all the decisions — not having the game hold your hand and guide you from set-piece to set-piece.)

Anyway, what makes it all so funny is that in more recent times — I’d suggest the past six months or so — I’ve been seeing people raise concepts on the Bioware forums which are so deeply sandbox-based, it’s just crazy to see. I’ve also seen people praising new-release games like Red Dead Redemption for their gameplay. Yet, in both cases, it seems abundantly clear to me that the person making the comment doesn’t even realise that they’re praising a sandbox construct. So I’ve come to the conclusion that I think people actually like sandbox gaming without even realising it. Yet all it takes is for someone to cry, “But this isn’t Star Wars Galaxies!” and the bashing starts again.

Of course, having said all of this, it’s too late for The Old Republic. The developers set course for their vision of “the story” long before their forum even opened. Even if we’d praised sandbox games from dusk till dawn as soon as the forum opened and the Star Wars Galaxies haters had shut up for a change, nothing different would have happened anyway. I find that quite depressing, actually, because I think more people want a good sandbox game in this genre than they even realise; particularly after Star Wars Galaxies was messed up in the end and a lot of people out there have yet to even experience a good sandbox MMO, despite possibly playing — and enjoying — sandbox-style game in other forms, such as the aforementioned Red Dead Redemption. Your thoughts?

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October 31, 2008 by blur

Trying hard to see TORs appeal for SWG haters…

There’s a large body of people on the TOR forums who hate SWG and are currently shouting TORs name from every rooftop. They’re easy to spot. I’m sure you’ve seen some as you’ve tooled around the forums, reading threads.

But here’s an interesting observation for you to chew on.

Your average SWG fan loved that game because it gave them tons of role-playing options. So it stands to reason that SWG haters aren’t fond of role-play. I mean, if they were, they would be able to see that SWG was actually a fantastic role-playing toolkit.

Which raises the interesting situation whereby the game these haters are currently supporting (ie: TOR), is heavily based around role-play… the very thing they appear to be hating on in SWG. Interesting, no? I sure thought so… it kind of makes me giggle.

I have the very real feeling that TOR isn’t going to appeal to a lot of SWG haters. Even though they currently seem to be thinking that it will. Stay tuned on this; it will get increasingly messy for such people as the weeks, months and coming year pass by.

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October 30, 2008 by blur

Throwing out the Baby with the Bathwater

You know, it’s kind of astonishing how much hate there is for SWG.

Yes, it got a lot of things totally and utterly wrong — even during the halcyon pre-CU and pre-NGE days — but it also did some very ground-breaking and interesting things which have kept people subscribed for five years in spite of all the bad stuff that’s happened. Just consider that fact for a moment.

So why doesn’t SWG get more respect?

And, more to the point, why are people on the TOR forums taking the POV than anything featured in SWG must be avoided like the plague, to the extent that they want to go in totally the opposite direction with TOR? It doesn’t make sense.

To be completely clear, I fear there will some serious cases of throwing the baby out with the bathwater if we’re not careful. Dismissing ideas for the sole reason that they were in SWG is, to put it bluntly, a short-cut to thinking. And it will come back to bite you, me and the devs on the bum, in some areas, I am utterly sure of it.

I’d like to see SWG get afforded some respect for the things it actually did right, and its concepts and ideas get a fair airing, rather than being instantly dismissed for the “crime” of originally appearing in a game that so many of you, clearly, have a serious problem with.

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October 28, 2008 by blur

Home Decoration

People love to have houses in MMOs. At worst, they are place to stash more of your stuff. At best, they are place to decorate and “play house”. Most of us fall somewhere in between… sticking a couple of pictures on the wall… but mostly using the storage slots.

So the question begs, to what degree would you like to decorate in TOR?

In SWG, for example, you could drop almost any item… weapons, clothing, whatever, as well as dedicated home decorations (chairs, etc), to make genuinely unique decoration styles wherever you wanted to place them. Displaying weapons on walls was very popular.

More modern MMOs have a similar concept and while it’s generally easier in the newer games to place things, not everything can be placed where you want it. For example, in LotRO, you can’t just drop some armour and make a display out of it in your home. In SWG, you could.

So without getting into a silly, “Duh, blur, just go and play SWG…” kind of conversation, I want you guys to comment: How important is home decoration? Do you love the concept of being able to display virtually anything, anywhere (SWG style), or would you rather have the game dictate what can be displayed, and where (LotRO style)? The choice is yours.

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October 22, 2008 by blur

Space… the final frontier

A space component to this game is a no-brainer in my book. Look to Star Wars Galaxies and its “Jump to Lightspeed” add-on for everything you need to know. Fun missions, set in space, with the ability to piece together your own ships, or have a shipwright do it for you… bliss. Loads and loads of fun. Some people used to play JtL pretty much exclusively to the rest of the game, it was that enjoyable. Space is a must in a Star Wars MMORPG… there is no wriggle room on that.

Your thoughts?

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October 22, 2008 by blur

Vehicles in The Old Republic

Besides spaceships, it goes without saying that we need some vehicles; at the very least ground-based vehicles such as landspeeders, speeder bikes, etc, in TOR. Given the advances in technology since Star Wars Galaxies was doing this, five years ago, is it too much to ask for atmosphere-based vehicles as well? That’s what I’m really looking out for.

How about you guys? Would you like to see atmosphere-based vehicles as well?

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