September 2, 2011 by blur
As they say about a lot of things, the proof of the pudding’s always in the tasting. And it’s no different when it comes to MMO guilds. Until you take that final, figurative step through the door of a guild, you really don’t know if you’re going to like it or not. It is, on some levels, a leap of faith.
The good news is, of course, that if you don’t end up liking a guild you can simply leave.
That said, joining a guild, finding you hate it and then leaving is a time consuming process. It’s much better to get it right the first time and, when it comes to TOR guilds, like Beskar, I advise:
- Checking out a guild’s recruitment thread on the TOR forums. Does it have lots of funny chatter between tons of friendly people, or is it 2-3 people repeatedly bumping with nonsense messages? The one to choose is obvious.
- Has the guild invested in its own website (whether a self-built site or a paid-for site through one of the guild providers out there)? Have they invested in a quality Vent server, or similar? Investment = a good sign that a guild is serious.
- What’s the chat like on their forum? On their Vent? Try and get a feel for it. Does it feel like chat you would like to be involved with? Is it MA-rated when you want PG? Or is it PG when you want MA? Try and find this out. Research it.
Being in a guild is, primarily, about being able to mix with the people in it, whether just in the game (for some guilds), or in the game AND socially (for other guilds).
Decide if what the guild offers is what you want. Because, if it isn’t there’s a TON of guilds out there. Just under 50,000 English-speaking ones at the time of writing, infact.
Tags: beskar, choice, choose, council, forum, game, guild, investment, leader, leadership, MAC, member, MMO, MMORPG, officer, PC, RPG, Star Wars, Star Wars The Old Republic, TOR, Vent, Ventrilo, website
Permalink |
Posted in Information, Opinion |
No Comments »
• • • • •
November 29, 2010 by blur
If you’ve ever read through Beskar’s FAQ or ABOUT sections on this very website, you’ll probably have a good idea about what kind of TOR guild we are; which is to say that we’re quite different from the norm. And one of the elements that has set us apart from the majority of guilds from the very start has been our position on guild ranks. To put it simple… we don’t have them.
For the longest time, non-members have wailed and gnashed their teeth and can’t seem to get their heads around the concept but in this thread on the TOR forums recently, there seems to be some hope that other guilds are starting to get the concept that, hey, you can be a happy and successful guild WITHOUT handing out 101 silly rank ranks to members to keep them happy.
As I’ve already commented in that thread,
Outside of someone administering — or leading — a guild, there’s no point to any other ranks besides providing a “carrot” for people to aspire to and, honestly, I don’t treat my guild members like rabbits, offering them carrots.
Which is pretty much as honest as I can be. My guild members aren’t rabbits that I think need carrots, nor should they think themselves needing carrots. The reward and the fun is being a member of Beskar, not being bestowed with some silly rank just because you’ve been in the guild for six months longer than someone else who’s not allowed to have the same rank for another six months.
Ranks… yuck… I hate ‘em!
Tags: beskar, Bioware, mandalorian, MMO, RPG, Star Wars, The Old Republic, TOR
Permalink |
Posted in Opinion, Rant, Star Wars, The Old Republic |
2 Comments »
• • • • •
September 13, 2010 by blur
Bioware, of all the PC game companies out there, understands RPGs. And a key component of any RPG — something that everyone does, regardless of playstyle — is name their character.
Thus, it would be handy to know, in relation to TOR:
* Can we have a firstname and lastname, or are we stuck with just one name?
* If we can have a firstname and lastname is that from the start, or does a surname slot unlock at a certain level (similar to what happens in Lord of the Rings Online, for example)?
* Can we use spaces or special characters like ‘
* What is the minimum number of characters per name? Two? Three? Four?
I think they are the main questions at hand and, given this isn’t something I’d consider game-breaking or a “big reveal”, I’ve asked Bioware if there’s any chance of actually getting an answer on it. I’m all too aware that people would love to plot out character names, whether for RP or other purposes, and having some idea of what the guidelines are would be VERY handy.
I wonder if Bioware will reply to me?
Tags: Bioware, character, conventions, level, name, RPG, slot, Star Wars, The Old Republic, unlock
Permalink |
Posted in Opinion, Star Wars, The Old Republic |
5 Comments »
• • • • •
August 15, 2010 by blur
I like to think I’m a fair man when it comes to talking about computer games. When Bioware does something good, by my estimation, I’ll be on the front line telling everyone about it. When Bioware does something bad — again, by my estimation I need to stress — I’ll be as cutting and scathing as I can be. In other words, I’m not a Bioware fanboi, but nor am I a Bioware hater, either.
I also like to think that I can judge an MMO pretty well these days after playing a wide array of them for over a decade, often for long periods. “Been there, done that & got the t-shirt…” doesn’t even remotely begin to explain my background with these frustrating, addictive, OCD-friendly pieces of code that have worked their way into my very DNA over time.
And as it so happens, just lately I’ve been doodling with the trial version of an MMO that I’ve played in the past, but thought I’d revisit at the moment because, honestly, I’ve been bored. I wanted something to do particularly on these cold weekends (I’m in the southern hemisphere), when neither my wife or I particularly feel like venturing outdoors.
Now, I’m not going to name the game in question because the game itself is irrelevant. It could be just about any MMO ever made because it’s what the game was making me do that I found so offensive.
Yes folks, it seems that after all this time, I’m finally sick of the grind. Even with an open mind, and hour upon hour to kill, the thought of running back and forth across a map to kill critters which slowly increased in toughness — with slight changes to their name to show this — was enough to make me almost throw my PC out the window.
Why do we play these games? Where does it lead us? What does it achieve? Who cares in the end? Why aren’t they FUN?
There… I finally said it. MMOs just aren’t fun. Even when you get to the “cool stuff” at the end of an MMO, like raiding, or PvPing, more often than not it’s full of frustration and time wasting and unexpected moments of sheer misery compared to what they should be offering, given that we call these things “games”. And that thing, once again, is FUN.
So I was standing in the shower earlier tonight — a great place for thinking — and it occurred to me that for all the crap that people hang on the concept of “story” in TOR (and I confess, I’ve found plenty to criticise myself including the fact that if our race is dictated by the background we want… or our background is dictated by the race we want, then we aren’t playing a very fun or open RPG for starters), that this could actually be the thing that saves TOR, and ourselves, from mind-numbing boredom.
Honestly, at this point in time, I don’t think I could play another “traditional” MMO from start to finish (and by “finish” I mean the level cap), but if a game can tell me a story, and keep me interested in that while the character grows and levels without me noticing then, hell yeah, this could be a good thing.
Of course, it doesn’t get Bioware completely off the hook with other aspects of the story but, in terms of simply keeping my interest and keeping me in the game, story is where it’s at. It blows my mind to already read comments from people about wanting to skip the storyline elements…!
Tags: Bioware, fourth pillar, game, MAC, MMO, MMORPG, PC, RPG, Star Wars, story, The Old Republic, traditional
Permalink |
Posted in Opinion, Rant, Star Wars, The Old Republic |
5 Comments »
• • • • •
August 12, 2010 by blur
In the recent Forced Species article at Massively, there’s a comment:
I do not know all the details at this time, but I do know that — as it stands — there is only one backstory choice which allows for a non-Human for each class. If we take the bounty hunter, for example, the choices are currently Outlaw, The Merc, and Gladiator. If you choose the Outlaw or The Merc backstory, you get a Human; whereas, if you choose the Gladiator backstory, your species will be Ratattaki.
I’ve read through the article once, twice, three times and it doesn’t get any better. The decision is ridiculous. It’s like Bioware, who always harp on about understanding RPGs, don’t actually understand RPGs at all.
For example, if you want to be a Ratattaki you MUST have the Gladiator background?!? Excuse me?!? Where is the diversity and imagination and everything else we associate with roleplaying in that decision?
I don’t even WANT to be a Ratattaki Bounty Hunter but, for those who do, I imagine some might like the option of the Outlaw or Merc background instead. Yet, they get wedged into being the Gladiator background only.
Crazy.
Pure crazy.
Who sanity checked all these ideas? Or was it just a group of guys sitting around a table too scared to disagree with one another for fear of being the odd one out (not dissimilar to the way the Star Wars prequels were made — and look how they ended up???)
And now some dummy, over on the TOR forums, has said to me that players still “have control over their character” in response to me making the point that this takes some of the control over a player’s character out of the player’s hands.
I mean, in what universe? How wrong can you be? If your race is dictated by the background you want… or your background is dictated by the race you want, YOU ARE NOT IN CONTROL. That is so obvious. Sheesh. The Bioware fanboi’s are out in force today, I can see.
Tags: Bioware, bounty hunter, crap, example, forced, gladiator, human, massively, merc, MMO, MMORPG, outlaw, Ratattaki, Roleplay, RPG, sanity, scared, species, Star Wars, The Old Republic, TOR
Permalink |
Posted in Opinion, Rant, Roleplay, Star Wars, The Old Republic |
9 Comments »
• • • • •
July 10, 2010 by blur
It’s kinda funny, but in the early days of Bioware’s Old Republic forum, people — like myself — would comment about wanting TOR to be a very sandbox kind of game. And didn’t the criticism rain down on us, thick and fast? “This is no Star Wars Galaxies!” people would sneer, belligerently. “Go and play that if you want sandbox!” Others would tell us that sandbox was a “stupid” way of designing a game and the “proof” of that was the success of World of Warcraft; a game which holds the player’s hand and guides them from quest to quest to quest in the most basic and linear of ways.
(To those who don’t understand the sandbox concept, it’s essentially a design concept in video games — often RPGs — where a player can freely roam a virtual world. Basically, your character appears in-game and can walk in any direction and find interesting things to do, which don’t have to be done in order. It’s a style of game where you feel immersed in the world because you’re making all the decisions — not having the game hold your hand and guide you from set-piece to set-piece.)
Anyway, what makes it all so funny is that in more recent times — I’d suggest the past six months or so — I’ve been seeing people raise concepts on the Bioware forums which are so deeply sandbox-based, it’s just crazy to see. I’ve also seen people praising new-release games like Red Dead Redemption for their gameplay. Yet, in both cases, it seems abundantly clear to me that the person making the comment doesn’t even realise that they’re praising a sandbox construct. So I’ve come to the conclusion that I think people actually like sandbox gaming without even realising it. Yet all it takes is for someone to cry, “But this isn’t Star Wars Galaxies!” and the bashing starts again.
Of course, having said all of this, it’s too late for The Old Republic. The developers set course for their vision of “the story” long before their forum even opened. Even if we’d praised sandbox games from dusk till dawn as soon as the forum opened and the Star Wars Galaxies haters had shut up for a change, nothing different would have happened anyway. I find that quite depressing, actually, because I think more people want a good sandbox game in this genre than they even realise; particularly after Star Wars Galaxies was messed up in the end and a lot of people out there have yet to even experience a good sandbox MMO, despite possibly playing — and enjoying — sandbox-style game in other forms, such as the aforementioned Red Dead Redemption. Your thoughts?
Tags: Bioware, game, MMO, MMORPG, Red Dead Redemption, RPG, sandbox, Star Wars, Star Wars Galaxies, SWG, The Old Republic, TOR, World of Warcraft, WoW
Permalink |
Posted in Opinion, Rant, Star Wars, The Old Republic |
2 Comments »
• • • • •
November 11, 2008 by blur
Is it just me, or are all these people complaining about KOTOR now being “lost for all time” blind to the fact that TOR has been set 100s of years into the future of KOTOR precisely so BioWare, or a partner, can go back there in the future and make more games?
I really can’t get my head around this concept that TOR = no more KOTOR. If anything, to my way of thinking, the time setting for TOR points to the fact that there WILL be more KOTOR games in the future. The series is far from over. Your thoughts?
Tags: Bioware, Knights of the Old Republic, KOTOR, MMO, role-play, RPG, storyline, The Old Republic, TOR
Permalink |
Posted in Opinion, Rant, Star Wars, The Old Republic |
No Comments »
• • • • •