Mandalorian-themed gaming community for Star Wars: The Old Republic
April 9, 2012 by blur

Sanctum of the Exalted PvP — The best of times and the worst of times

Sit me down with a beer or three and get me talking about what PvP is like on Sanctum of the Exalted and, more often than not, I will inadvertently start quoting the immortal Charles Dickens:

It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of Light, it was the season of Darkness, it was the spring of hope, it was the winter of despair, we had everything before us, we had nothing before us, we were all going direct to heaven, we were all going direct the other way – in short, the period was so far like the present period, that some of its noisiest authorities insisted on its being received, for good or for evil, in the superlative degree of comparison only.

Why? Because PvP on our server is so incredibly hit and miss, you sometimes think you must be on another server, such is the difference — even between successive between play sessions.

And no, before you think it, I’m not drawing a comparison here between, say, Level 50 PvP and Level 10-49 PvP. What I’m about to relay is the same, regardless of the level of PvP at hand.

You see, you can hit a PvP match on our server and have the time of your life. There are healers healing, there are tanks tanking, there are DPS dealers smashing the enemy and, on top of it all, everyone knows what they’re doing. And no, it’s not a premade situation; this is a plain old PUG.

Then you sign up for the next match and, what the hell, it’s all completely wrong. The tanks are trying to DPS, the healers aren’t healing anyone (except themselves), and, to put it as simply as I can, you have people doing utterly crazy stuff. Here’s my favourite example from the past week.

Picture it. The Alderaan warzone. The fighting’s been tough for both sides. Then word emerges that the right turret only has one guy on it. Myself and another teammate break ranks and run for it. Two on one! Great odds! Suddenly, two more enemy unstealth. Three on two! Not so great odds, especially for attackers! So what does my colleague do? He runs the turret AND STARTS TRYING TO CAP IT. Huh? There are three enemy swarming us, and his first reaction is to CAP the turret? Suffice to say, the three of them stunned him on the spot, and within a matter of blows from each of them, he was through. Then they turned on me. Rinse and repeat. We were both on our way back to respawn.

So I said to this guy, “Hey mate, when it’s three on two, trying to cap the turret isn’t really our best course of action…” In response, the guy lost his mind at me. He claimed he wasn’t trying to cap anything. What the hell? I’d just seen him do it. Yet here he was, bold as brass, denying it. Perhaps because he realised it made him look stupid infront of the rest of the team, I don’t know, but I have a real problem with liars. I reminded him that I’d been next to him when he was trying to do it, and had been trying to stop him getting killed, but he wouldn’t have a bar of it. He denied it completely.

(I actually took a screenshot of all this, so I’d remember his name and guild, and I’m half tempted to, ‘name and shame’, but it’s not really the purpose of what I’m writing here.)

So what am I getting at? Well, I guess it’s just to vent a little. Our server has so many amazing gamers, whether in PvP or PvE, yet we have some complete morons, too. People who won’t play their class properly. People who do the wrong thing, then lie about it. People who spend entire Huttball matches chasing fights (ie: deathmatching), rather than following the ball and trying to score. It’s so frustrating and, as time goes by, it’s only going to push more and more guilded people into forming premades and ignoring PUGs altogether. And then what will happen? We’ll have PUGs crying that, even with multi server queues for PvP, they still can’t get a timely match. But you know what? They’re going to have brought it on themselves, by driving people — like me — away from using PUGs in PvP.

  •   •   •   •   •
March 10, 2012 by blur

Are you ‘that guy’ in SWTOR PvP?

Since I started doing PvP warzones on Sanctum of the Exalted, one thing has been very clear to me: there are some real morons out there. Now, I won’t overplay this and pretend they’re the majority or anything crazy like that, but there are certainly enough of them out there that, chances are, you are quite likely to get one (or more), in your team, two out of every three matches or so.

I mentioned this to my guild tonight and one of my guildmates said, “Yep, there are so many self-appointed experts and PvPers who are legends in their own mind out there, it’s a wonder every match doesn’t end in a draw…” which drew some laughs from us because it’s quite true.

How do you spot these people? It’s pretty easy. Some examples from my past week of gaming:

  • The guy who made a massive spectacle of himself in Huttball, abusing people on his team for not passing. Yet, when he got the ball a few minutes later, and had three teammates standing ahead of him — waiting for a pass — no pass was forthcoming. Must be one of those, “do as I say, not as I do” kind of guys. When someone asked him why HE didn’t pass, he went completely silent.
  • The guy who defended the left turret on the Alderaan map whilst the entire enemy team targeted the mid turret and smashed through. He berated his team, at length, even going so far as to say, “I defended my turret, why couldn’t you defend yours?” When someone pointed out that he didn’t really defend anything as his turret was never actually attacked (which was a perfectly true and fair comment), he blew his top and hurled abuse left and right at the whole team for minutes.
  • The guy on the Voidstar map who, in response to something I had said to the team as the game was winding down and it was clear we weren’t going to crack the final door (I had said something like, “Good job guys, we might have lost, but we tried hard…”), started to make snarky comments like, “Tried hard? is that what you’d call it?” and “You people are absolutely hopeless. The worst team I’ve ever played with…” which, to my mind, is the worst kind of abuse to throw at people who have just spent the last 15 minutes of their life trying hard to reach a goal, for everyone’s benefit.

How many people like this have you come across? Like I said earlier, it’s my experience that you are quite likely to get one in your team, two out of every three matches or thereabouts. So if we take a team to be seven players, it’s maybe one in 14 or two in 21. Which, to be fair, are good odds if we want to show that “most” people on Sanctum of the Exalted are quite cool and enjoy their gaming in the right spirit. But even these odds, with a bad apple popping up every match or so, are enough to drive people to distraction. I am not exaggerating when I say I know people who don’t PvP at all, or whom only PvP sparingly, because of some of the morons out there. If you see one today, tell them to grow up!

  •   •   •   •   •
February 29, 2012 by blur

February, the month it all slowed down in TOR

So here we are, with the month of February zipping past in the blink of an eye and yet, somewhat ironically I have to say, this was the month where everything slowed down overall in TOR. And by everything, I mean everything.

If you’re in a guild that somehow increased its membership in February, or increased the amount of time members spent online by any kind of real amount; congratulations. You are by far the exception to the rule, as far as I can ascertain.

Looking at the way my own guild is faring, talking to other guild leaders and even doing simple things, like keeping an eye on how many players are on a particular planet, or at the fleet, it’s clear to me that February saw a real downturn.

Is this downturn for keeps? It’s hard to say. While people have left the game, claiming it’s “not what they expected” or that, “two months was enough” or even, “where’s the PvP?”, I think some will return.

The much talked about 1.2 patch, which has earned the unofficial title of the “Jesus patch”, is set to make the game more playable; perhaps even what it was meant to be at launch. I know a lot of people hanging out for it. Fingers crossed, eh?

  •   •   •   •   •
March 25, 2011 by blur

PvE servers don’t fit in the Star Wars universe?

A guy on the TOR forums recently commented:

PvE servers just don’t fit in the Star Wars universe. Not being able to attack each other doesn’t work in this context; I wouldn’t find it enjoyable, being so restricted.

My response?

I disagree with the, “it doesn’t fit in the Star Wars universe..” concept, which a lot of people repeat all the time when they are trying to justify why PvP servers are great and PvE servers are “terrible”.

I mean, since when is Star Wars the story of a guy who steps outside his front door and suddenly there’s a constant procession of extremely manic people, jumping and leaping in circles around him, like utter nutcases, while attacking him? Because that’s what PvP is like… and yet, I’ve never actually seen that in a Star Wars film, TV episode, comic or novel. Have any of you? I’d love to know where.

Long story short, open world PvP doesn’t make the game more Star Wars-y at all. Going to planets like Hoth, meanwhile, and doing PvP, certainly does — but that will happen on both PvP AND PvE servers. So it’s kind of a nonsense to say that PvP makes Star Wars “more” Star Wars — it doesn’t.

  •   •   •   •   •
March 19, 2011 by blur

PvP kids do themselves no favours when they talk about ‘real life’

There’s tons of people in the MMO and wider video gaming community that bug the hell out of me for different reasons. But sitting near the top, however, are those folks who are heavily into PvP and treat it like the most macho activity in the world when you just know that, in real life, they probably wouldn’t even raise their voice if they saw someone getting mugged in the street. Nope, all their machismo happens on a computer screen, only in the privacy of their own bedroom or study.

And you can see the mentality of the average loudmouth PvPer in the way they will actively seek to criticise people in MMO communities who, for example, don’t PvP at all (calling them, “carebears” and such), or conversely, berate people who choose to do their PvP on PvE servers.

One of the all-time classic comments you’ll hear coming from PvPers during attacks like this is that, “PvP servers are like ‘real life’, man! It’s a war! You can get attacked anywhere!”

Which begs the question, how many of you seriously expect to run into an enemy army on your next trip to the shopping mall? Conversely, how many of you would expect to run into an enemy army if you were dropped in the middle of, say, Libya or Afghanistan right now?

Thank you, you’ve just proved the point I’m about to make.

The concept of contested areas on a PvE server — just like an Afghanistan or Libya — is realistic. If you venture in, you will end up in a fight. Meanwhile, if you’re just doing something mundane, like driving to the mall, do you expect the Libyan army to start shelling your car?

But that is the PvP kids mindset — that you are just as attackable by the Libyan army on the way to the mall as in Libya itself. And it’s a nonsense argument when they present this as being like ‘real life’ because real life isn’t like that. Again, how many of you expect to run into an enemy army on your next trip to the shopping mall? The simple answer is, it’s not going to happen.

Yet on a PvP server… its equivalent happens 24/7 and the kids call it ‘real life’.

The great irony here is that PvE servers with a PvP component are actually closer to ‘reality’ than their PvP cousins. How so? It’s pretty simple. On a PvE server, you live your life not expecting to get attacked by an enemy army around the next corner in most places you walk. But if you CHOOSE to walk into a warzone on a PvE server… expect to get attacked. THAT is realistic.

So this is why I laugh long and hard every time I see some kid defend PvP servers by saying, “PvP servers are like ‘real life’, man! It’s a war! You can get attacked anywhere!” Because it’s actually less like real life than the PvE experience they are invariably seeking to talk down.

  •   •   •   •   •
January 19, 2011 by blur

So, what server will you be on?

Rather blissfully over the last couple of years, people on the TOR forums haven’t been obsessed with its game servers, insofar as what they’ll be called and what guilds will be on which servers. And this makes perfect sense — the devs haven’t released a list of server names, so no one can state with certainty where their guild will end up, anyway, and I think most people have realised this.

But lately I’ve started to notice more and more people asking the question, “So, what server will you be on?” or at least a variation of it. Someone even asked us in our guild recruitment thread.

To that person, and to the people who read out guild blog here, I say this: At some stage we will choose a game server, it’s true! But before then, the following has to happen: (1) The TOR devs have to define what the server types will be; (2) Beskar members will need to debate (and possibly vote), on our preferred server type; (3) The devs will need to release the names of the servers, in conjunction with what style of servers they represent; (4) Beskar members will need to debate (and possibly vote), on our preferred server name that correlates with our preferred server type.

After all of that, I have no doubt we will be able tell you, “what server we’ll be on”.

  •   •   •   •   •
August 6, 2010 by blur

Why I think The Old Republic will have one server type

When people talk about TOR, they often project their hopes and dreams onto the game which is understandable because we all like unreleased games to meet our own hopes and expectations. Sometimes, however, these hopes and expectations might be unrealistic.

A good example of this kind of thinking occurs in the area of servers. But more on that in a moment.

Typically, there are two kinds of servers in MMORPGs and two roleplaying variants of the same, as follows:

  • PVE server, with PvP restricted to closed zones or battlegrounds.
  • PVP server, with open world PvP in several zones.
  • RP-PVE server, with PvP restricted to closed zones or battlegrounds. Roleplaying is always encouraged.
  • RP-PVP server, with open world PvP in several zones. Roleplaying is always encouraged.

Now, many TOR fans are expecting to see all four kinds of server in operation. Yet, I have a feeling there will be one only:

  • PVE server, with PvP restricted to closed zones or battlegrounds.

How have I arrived at this? Easy.

First, there’s the issue of PvP. And you know what? After watching the 50 minute panel at E3 where it was stated, flat out, that while there’s PvP, nothing we do can actually affect the gameworld (because, “It has to be there for people when they play the game later on, to have the same experience…” or words to that effect), it became apparent to me that the TOR guys are leaning towards battlegrounds — specific areas where PvP will take place — and the rest of the game will be PvE, basically.

Second, there’s roleplay. And I just have this funky idea that in a game that is so roleplay-centric where everyone will be roleplaying to a greater degree than in other MMOs, I query if Bioware will bother marking some servers as RP servers. And if you’re sitting out there, spitting beer all over your monitor and shouting, “I’m no %#%@ing roleplayer!”, you will be in TOR’s eyes.

I’m thinking here specifically about elements like multiple answers characters will have in quests and all the other staples of single-player ROLEPLAYING games that Bioware is famous for.

I understand that gamers might want to elect a particular server within the TOR community as being the server where people will do very overt roleplaying, above and beyond what other people will do by default, but I doubt the game will suggest any particular server over another as THE roleplaying server; it will want to see its game as a roleplaying game, period.

So that’s my reasoning. Strip away the RP tags and strip away the world PvP and what have you got?

A PVE server, with PvP restricted to closed zones or battlegrounds.

For everyone.

  •   •   •   •   •
November 11, 2008 by blur

PvP in a story-driven world

There are people out there who love PvP.

There are people out there who hate PvP.

There are even people out there who are indifferent to PvP, either way.

Which are you?

And, once you identify which you are, take this topic for a walk and see where it leads us:

Does PvP have a place in a story-driven world? By which I mean, PvP is often an end-game kind of proposition, or a way for people to extend the game (think LotRO, WoW, etc). When it is not used in that context, meanwhile, it tends to become the focus of the game (think Age of Conan PvP servers or Dark Age of Camelor or even WAR!).

But where does it sit in a story-driven world? ie: We’re not looking at a traditional end-game, nor are we looking at a game where combat across all levels = content.

So does it have a place? And will the answers to this question correlate with the type of gamer making them? ie: will PvP-friendly people conclude it has a place and PvP-haters say it doesn’t? Or will the results be more mixed? Have at it, ladies and gentlemen…

  •   •   •   •   •