Mandalorian-themed gaming community for Star Wars: The Old Republic
September 2, 2011 by blur

Before you choose a guild…

As they say about a lot of things, the proof of the pudding’s always in the tasting. And it’s no different when it comes to MMO guilds. Until you take that final, figurative step through the door of a guild, you really don’t know if you’re going to like it or not. It is, on some levels, a leap of faith.

The good news is, of course, that if you don’t end up liking a guild you can simply leave.

That said, joining a guild, finding you hate it and then leaving is a time consuming process. It’s much better to get it right the first time and, when it comes to TOR guilds, like Beskar, I advise:

  • Checking out a guild’s recruitment thread on the TOR forums. Does it have lots of funny chatter between tons of friendly people, or is it 2-3 people repeatedly bumping with nonsense messages? The one to choose is obvious.
  • Has the guild invested in its own website (whether a self-built site or a paid-for site through one of the guild providers out there)? Have they invested in a quality Vent server, or similar? Investment = a good sign that a guild is serious.
  • What’s the chat like on their forum? On their Vent? Try and get a feel for it. Does it feel like chat you would like to be involved with? Is it MA-rated when you want PG? Or is it PG when you want MA? Try and find this out. Research it.

Being in a guild is, primarily, about being able to mix with the people in it, whether just in the game (for some guilds), or in the game AND socially (for other guilds).

Decide if what the guild offers is what you want. Because, if it isn’t there’s a TON of guilds out there. Just under 50,000 English-speaking ones at the time of writing, infact.

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March 19, 2011 by blur

PvP kids do themselves no favours when they talk about ‘real life’

There’s tons of people in the MMO and wider video gaming community that bug the hell out of me for different reasons. But sitting near the top, however, are those folks who are heavily into PvP and treat it like the most macho activity in the world when you just know that, in real life, they probably wouldn’t even raise their voice if they saw someone getting mugged in the street. Nope, all their machismo happens on a computer screen, only in the privacy of their own bedroom or study.

And you can see the mentality of the average loudmouth PvPer in the way they will actively seek to criticise people in MMO communities who, for example, don’t PvP at all (calling them, “carebears” and such), or conversely, berate people who choose to do their PvP on PvE servers.

One of the all-time classic comments you’ll hear coming from PvPers during attacks like this is that, “PvP servers are like ‘real life’, man! It’s a war! You can get attacked anywhere!”

Which begs the question, how many of you seriously expect to run into an enemy army on your next trip to the shopping mall? Conversely, how many of you would expect to run into an enemy army if you were dropped in the middle of, say, Libya or Afghanistan right now?

Thank you, you’ve just proved the point I’m about to make.

The concept of contested areas on a PvE server — just like an Afghanistan or Libya — is realistic. If you venture in, you will end up in a fight. Meanwhile, if you’re just doing something mundane, like driving to the mall, do you expect the Libyan army to start shelling your car?

But that is the PvP kids mindset — that you are just as attackable by the Libyan army on the way to the mall as in Libya itself. And it’s a nonsense argument when they present this as being like ‘real life’ because real life isn’t like that. Again, how many of you expect to run into an enemy army on your next trip to the shopping mall? The simple answer is, it’s not going to happen.

Yet on a PvP server… its equivalent happens 24/7 and the kids call it ‘real life’.

The great irony here is that PvE servers with a PvP component are actually closer to ‘reality’ than their PvP cousins. How so? It’s pretty simple. On a PvE server, you live your life not expecting to get attacked by an enemy army around the next corner in most places you walk. But if you CHOOSE to walk into a warzone on a PvE server… expect to get attacked. THAT is realistic.

So this is why I laugh long and hard every time I see some kid defend PvP servers by saying, “PvP servers are like ‘real life’, man! It’s a war! You can get attacked anywhere!” Because it’s actually less like real life than the PvE experience they are invariably seeking to talk down.

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August 15, 2010 by blur

The concept of “story” might keep some of us in the game, literally…

I like to think I’m a fair man when it comes to talking about computer games. When Bioware does something good, by my estimation, I’ll be on the front line telling everyone about it. When Bioware does something bad — again, by my estimation I need to stress — I’ll be as cutting and scathing as I can be. In other words, I’m not a Bioware fanboi, but nor am I a Bioware hater, either.

I also like to think that I can judge an MMO pretty well these days after playing a wide array of them for over a decade, often for long periods. “Been there, done that & got the t-shirt…” doesn’t even remotely begin to explain my background with these frustrating, addictive, OCD-friendly pieces of code that have worked their way into my very DNA over time.

And as it so happens, just lately I’ve been doodling with the trial version of an MMO that I’ve played in the past, but thought I’d revisit at the moment because, honestly, I’ve been bored. I wanted something to do particularly on these cold weekends (I’m in the southern hemisphere), when neither my wife or I particularly feel like venturing outdoors.

Now, I’m not going to name the game in question because the game itself is irrelevant. It could be just about any MMO ever made because it’s what the game was making me do that I found so offensive.

Yes folks, it seems that after all this time, I’m finally sick of the grind. Even with an open mind, and hour upon hour to kill, the thought of running back and forth across a map to kill critters which slowly increased in toughness — with slight changes to their name to show this — was enough to make me almost throw my PC out the window.

Why do we play these games? Where does it lead us? What does it achieve? Who cares in the end? Why aren’t they FUN?

There… I finally said it. MMOs just aren’t fun. Even when you get to the “cool stuff” at the end of an MMO, like raiding, or PvPing, more often than not it’s full of frustration and time wasting and unexpected moments of sheer misery compared to what they should be offering, given that we call these things “games”. And that thing, once again, is FUN.

So I was standing in the shower earlier tonight — a great place for thinking — and it occurred to me that for all the crap that people hang on the concept of “story” in TOR (and I confess, I’ve found plenty to criticise myself including the fact that if our race is dictated by the background we want… or our background is dictated by the race we want, then we aren’t playing a very fun or open RPG for starters), that this could actually be the thing that saves TOR, and ourselves, from mind-numbing boredom.

Honestly, at this point in time, I don’t think I could play another “traditional” MMO from start to finish (and by “finish” I mean the level cap), but if a game can tell me a story, and keep me interested in that while the character grows and levels without me noticing then, hell yeah, this could be a good thing.

Of course, it doesn’t get Bioware completely off the hook with other aspects of the story but, in terms of simply keeping my interest and keeping me in the game, story is where it’s at. It blows my mind to already read comments from people about wanting to skip the storyline elements…!

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September 25, 2009 by blur

Could TOR have mechanics like Warhammer Online?

I’ve seen some people suggest that because EA is involved in TOR, even at a distance, that some of the mechanics of Warhammer Online might slip in. This could be just wishful thinking from some people, but what if that’s the case? What if even a PvE server has a degree of PvP, in terms of contesting regions? What would you like?

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November 10, 2008 by blur

Pre-alpha does not equal “crap”

Since Day One on the TOR forums, there has been a passionate brigade of folks, eager to leap from the shadows the second anyone has criticised an aspect of the game, shouting, “The game is only pre-alpha! What’s wrong with you?” and variations on that theme.

And, to some degree, there are reasons why, in general game terms, a pre-alpha game sometimes won’t cut the mustard and these people have a grain (a small grain, but a grain nevertheless), of truth to what they are saying; I will agree to that much.

However, TOR has been in development for a long time. Good heavens, most of you should realise this; it was the gaming world’s worst kept secret for a long, long time… and even when LA announced they were working with BioWare, it remained “secret”.

When I look at things like, for example, the graphics, I don’t think the whole, “The game is only pre-alpha! What’s wrong with you?” argument holds much water. I truly think what we’re seeing is the direction the game is going in. The bird has already flown, folks.

I can’t quite figure out whether the, “The game is only pre-alpha! What’s wrong with you?” brigade is made up of people who don’t like what they see and are thus passionately wanting to believe it will get a hell of a lot better… or people who genuinely believe that BioWare and LA would somehow go out to the market with a game direction and style that is, somehow, totally and utterly wrong and nothing like the “real” game… because it’s all part of some elaborate marketing stunt, worthy of a James Bond villain?

People, people, people. Please. Apply some logic to this scenario. Companies like LA and BioWare WOULD NOT go out with graphics and other game elements that were as far away from the finished product as you seem to want to believe. It makes no logical sense. I saw a thread recently stating that the images we are seeing were “the worst” possible, so that it would be a nice surprise when the real game launches. Bzzzzzzt, sorry about that. It’s a cute ideal to cling to, but real businesses don’t work that way. Companies of this magnitude DO NOT go out there, in a blaze of publicity, showing sub-standard work, particularly with no explanation thereof.

What you see developing, from the artwork down, is the direction the game is going in. We won’t hit beta and suddenly be looking at a new game. This is it, people. Learn to love it if you’re not enamoured with it, because the final game will be more like this than not.

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November 2, 2008 by blur

Open beta

No, I’m not asking when beta is…!

But what I do want to talk about is what you guys think of open beta programs. And I don’t mean pretend “open” beta programs where, somehow, people still aren’t allowed in… I mean, genuinely OPEN beta programs, where everyone’s invited.

In the few games I have beta tested that have these GENUINELY open beta programs, I’ve got to say that I thought they were a touch of genius. Why? Because they put the game client on everyone’s PC. All a person had to do was buy a game code and they were in.

I think a company has a greater chance of getting people to stay subbed after beta if they make it easy for people to be in beta in the first place, don’t you? None of this “win a place” nonsense (since when was beta testing a prize?); I mean a real open beta, once the game is pretty much done and dusted and been sent to manufacturing, ie: has gone gold, and beta enters its “fun” stage.

What do you think?

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