Mandalorian-themed gaming community for Star Wars: The Old Republic
April 25, 2012 by blur

Beskar’s guild charter; feel free to take a look!

Although highly unfashionable with younger gamers in particular, any guild “worth its salt” will have a charter. This is a document that lays down, in black and white, what a guild is all about.

Beskar’s own charter can be seen here. We’ve used it internally for some time — and its themes go back to years before TOR even came out — but I thought it might be nice to have it in public.

As you can see, we don’t mess around. We have strong, common-sense rules, and those rules have served us well in creating a really nice, tight, family-like feeling among many in the guild.

It’s a great shame, to me, when I look around gaming communities in general and see so many guild thrown together in five minutes, with nothing even vaguely resembling a charter like this.

If a guild wants to last the test of time — and sure, I guess some guilds don’t and just want to “live in the moment” — tools like a good, solid charter are absolutely the foundation to build upon.

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January 28, 2012 by blur

We are Beskar. We are Legion.

One of the great pleasures in any MMO is when you belong to a quality guild that, as well as “getting things done” and featuring some top PvE and PvP gamers, also has a strong social side.

The picture below is the result of members deciding to get together for a group photo. In other words, 33 members (half the guild, or thereabouts), who thought it would be fun to simply meet in a central location and get some cool screengrabs. The group then dispersed. Some to do PvP; some to run dailies; some to go back to lower-level alts; some to craft; some to RP. Such is Beskar. We aren’t beholden to one playstyle and we wouldn’t have it any other way! Interested in us? Visit this page for more.

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December 29, 2011 by blur

Beskar turns three years old

Given the fact that The Old Republic only launched (officially) nine days ago, it’s pretty amazing that this guild I created to be devoted to the game, Beskar, has just turned three years old.

As I’ve said before, had I known TOR wasn’t going to be released until late 2011, I don’t think I would have started the guild as early as December 2008, however, at the time, no one really knew what was going to happen. All we knew was that the game had been underway in semi-secrecy at Bioware for some years, so a launch in late 2009 (when the guild would have been established for a year), or maybe early 2010, seemed as likely as any other guess we could make at the time.

What this meant, of course, is that the guild had to stick together over a long period of time without an “official” game to play. This was no easy thing. Someone might join in, say, mid-2009 and, by the end of that year, be bored with the concept of a guild that existed primarily as a forum community and would walk away. Two years before the game was even due. Two years. It’s a wonder those of of who stayed the course over two or three years didn’t go crazy. Yet somehow, against the odds, we kept the faith.

And I guess, looking back, it wasn’t all hard-work and suffering; there have been some very clear advantages to starting so early. The game has barely just begun, for example, yet Beskar is extremely well-known at all levels: within Bioware, within the TOR community, and within our server environment.

This is useful as our members are a generally very sociable group of people and if that tag under our names in the game can “mean” something to people (and it seems to), then it opens doors for us to talk to people from outside our group and, more importantly, have those people want to talk back to us. It helps build community, inside and outside our server, and that’s always a very good thing.

So here we are. Happy third birthday, Beskar. You make me proud.

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December 20, 2011 by blur

Well, we got there in the end

Well, we got there in the end.

Close to three years skipping down the yellow brick road with a changing cast of faces to accompany us along the way, and we’ve finally hit our destination.

Today, December 20th, 2011, marks the moment when, after a week of early access for some, every Beskar member now has access to enter The Old Republic.

For me, this is the end of something. Primarily, it’s the end of running a guild for a long time without a game to play which, I can assure you, is no easy thing.

So it’s actually in a slightly wistful mood that I write these words, standing here at the divide between what Beskar has been so far, and what it is to become.

Looking back over three years, this guild has given me everything from great pleasure, to great pain. It’s shown me the best in people. And the worst. There are moments I wish I could purge from my memory entirely. There are moments I cherish wholeheartedly.

But that’s life, isn’t it? You take the good with the bad. You accept that things won’t always stay the same. You learn that some people, even good friends, don’t stay consistent over time. You relish the growth you see in others as they become better mates.

Looking forward, who’s to say where it will all go? Most of us have played TOR in beta and have decided that it’s a game worth our time in the months, and years, ahead. But by what method will we proceed? What will Beskar evolve into, over time?

That’s for the future to help us work out. It’s exciting to see where it will take us.

I want to thank my beautiful wife Leo for all her support behind the scenes. Even when I have been at my lowest ebb, whether through exhaustion or pain (or a combination of the two), she has been there for me so that most of my struggles have been ‘off-camera’. She has been the one to keep me sane through this whole adventure.

I also want to thank the membership of Beskar, past and present, for helping to carry the load along the way. From those guys and gals who joined us in December 2008 and helped carry the guild in its early months, through to the people who have joined only in the past couple of weeks and who now help shoulder the weight. Thank you.

Beskarians, TOR is finally here for everyone. Jump in. This is YOUR day. I will see you in there.

– blur

PS: By the way, where are all those self-appointed TOR forum philosophers who regularly told me over the last three years that, “pre-launch guilds never make it to the live game…”? *Chuckle*

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September 4, 2011 by blur

Dual faction guilds are a total compromise. Avoid.

TOR is like some MMOs, and unlike other MMOs, via the way that guilds can only host characters from one faction. In other words, you might be working your way through the Jedi Knight story and, let’s say, the Bounty Hunter story, but you cannot house those two characters within the same guild.

This has led to many guilds trying to be dual faction via simply creating two versions of themselves; one to sit on the Sith side, and one for the Republic side. And it’s those guilds that I want to touch upon here as I recently found myself giving some advice to a community member on this very topic.

You see, I came across a community member wondering if there was a good dual faction guild out there and I said to him that, for mine, the answer is to look to guilds that are concentrating on one faction only. In other words, join a “best of breed” Sith guild, and join a “best of breed” Republic guild.

Why? Because if you dig beneath the surface of guilds that are trying to dual faction the game, you will find they are a total compromise in every way. And they will always, always, ALWAYS end up favouring one side more than the other by the simple fact they have finite members split between the two factions and members can only be on one side or the other at any given time. Which means you might get a good (or even great) experience with one faction, but the other will suffer — guaranteed.

That’s why Beskar, for example, is proud to be a single-faction guild. See, we do the Sith side of the game — it’s our only focus. Join us, and we’ll talk Sith morning, noon and night. Then, if you want some Republic action, we’d suggest joining a great single-faction Republic guild. The result? Whichever guild you are playing in, it will be 110% focused on the faction you want to be playing at that particular moment in time; you won’t log in and find 90% of the guild occupied with the opposite faction, leaving you to play with just a handful of people who felt like playing your faction for the night.

This simple fact seems to have bypassed some people who think dual-faction guilds will be great. I beg to differ. And I think they will beg to differ when they log in, night after night, and find the faction they want to play isn’t getting much interest from their guildies. Whereas, again, if you’re in a guild where it’s focused on just one faction, you will always have access to the right people at the right time.

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September 2, 2011 by blur

Before you choose a guild…

As they say about a lot of things, the proof of the pudding’s always in the tasting. And it’s no different when it comes to MMO guilds. Until you take that final, figurative step through the door of a guild, you really don’t know if you’re going to like it or not. It is, on some levels, a leap of faith.

The good news is, of course, that if you don’t end up liking a guild you can simply leave.

That said, joining a guild, finding you hate it and then leaving is a time consuming process. It’s much better to get it right the first time and, when it comes to TOR guilds, like Beskar, I advise:

  • Checking out a guild’s recruitment thread on the TOR forums. Does it have lots of funny chatter between tons of friendly people, or is it 2-3 people repeatedly bumping with nonsense messages? The one to choose is obvious.
  • Has the guild invested in its own website (whether a self-built site or a paid-for site through one of the guild providers out there)? Have they invested in a quality Vent server, or similar? Investment = a good sign that a guild is serious.
  • What’s the chat like on their forum? On their Vent? Try and get a feel for it. Does it feel like chat you would like to be involved with? Is it MA-rated when you want PG? Or is it PG when you want MA? Try and find this out. Research it.

Being in a guild is, primarily, about being able to mix with the people in it, whether just in the game (for some guilds), or in the game AND socially (for other guilds).

Decide if what the guild offers is what you want. Because, if it isn’t there’s a TON of guilds out there. Just under 50,000 English-speaking ones at the time of writing, infact.

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August 28, 2011 by blur

You cannot choose a guild in 20 minutes. Period.

I don’t mince words when I talk about the official TOR forums. On one side of the coin, you will find some of the nicest people you could ever hope to meet in any MMO gaming community. It is, let’s not forget, where I have met a great deal of Beskar’s members. On the flipside, however, you will meet some of the strangest people ever. From the trolls to the flamers, from the people hiding behind sock puppet accounts to the people who just have no clue about well, anything, it sometimes seems.

And it’s the people who just have no clue that I want to talk about here. Why? Because earlier today I saw a great example of clueless behaviour and it’s worth mentioning in a wider context. See, there is a section on the forum for people who are ‘LFG’ — that’s the abbreviation of “looking for (a) guild”. People post a little bio about themselves and guild representatives are invited to drop them a line by private message if they’re interested in talking to that person further. It’s a fairly straightforward process, and not really one you would think is easy to stuff up. Yet people manage to do just that.

This morning I saw, for what must be the 50th time, someone post their bio and then, within 20 minutes, or less, of doing that, declare that they had found a guild, and had duly wiped their bio clean.

Say what? I know LFG posts get hammered with replies, sometimes, but how many replies would someone get in just 20 minutes? And, further, how on earth could they get all those messages, read them all, communicate with the guilds that seemed interesting, and then make a careful, measured decision in just 20 minutes? I hate calling things impossible but… well… that’s impossible.

And what about guilds that might have wanted to see their bio an hour from now? 6 hours from now? 12 hours from now? They might represent some utterly amazing guilds, and might have been prepared to make some tremendous offer to that person but… oh no… for some unknown reason, they needed to judge all guilds, and make their choice inside of 20 minutes. How totally, utterly crazy.

Which leads me to the second part of this comment. Unless you are totally insincere about the process and aren’t really looking for a quality guild in any way, shape or form, you simply can’t decide on ANY guild within 20 minutes. That includes Beskar. That includes every guild out there. People who are unguilded owe it to themselves, in the case of posting a LFG post, to let that post settle for at least 24-48 hours before starting to evaluate the replies. Some will be easy to toss right away — the replies from guilds that are of the wrong faction, or poorly written, or blatant cut’n'paste jobs, etc.

What’s left, however, deserves careful consideration.

And, I don’t care whether you’re Superman, 20 minutes is not enough time to give any guild, let alone an entire selection of them, careful consideration. You just can’t do it. Period.

You know, no wonder so many guilds fail before MMOs are even released, or during their opening month(s), when they take on people like that; people who make up their mind in less than 20 minutes without properly evaluating what’s in front of them. Without wanting to be mean about it, they’re doomed before they start because they are choosing to have members who just don’t care.

At Beskar, meanwhile, there are no snap decisions. You come to our forum, you post your application… and then there’s a whole process of Q&A and conversation with our members which, depending on your content, our replies, and the speed at which all this happens, could take days. Not 20 minutes.

Ultimately, we’ve rejected more people’s applications than we’ll EVER accept and THAT is one of the key reasons Beskar is a strong guild. I try not to express it as quality over quantity because, with the goal of 100 members (we’re at 73 at present), we are seeking to have a fair degree of quantity as well, and I would never pretend any different. But it’s quantity WITH quality. And, yes folks, with good guild management, such as we have here at Beskar, quantity WITH quality is entirely possible.

I commend “our” method to all guilds out there which want to build a solid group, whether it’s made up of 10 people or 100 people. Without trying to be dramatic about it, if you want to be playing TOR with the same good people 12-24 months from now, this is how you do it. Trust me on that.

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April 23, 2011 by blur

Why I Became a Guild Leader

There’s a thread on the TOR forums at the moment, asking people why they became guild leaders.

As part of my ongoing mission to become better known to all of you, I’ll reproduce my answer:

I became a guild leader because, in the past, I have helped lead guilds and, in the process of doing that, have seen those guilds make bad decisions and the same mistakes, time after time. But wait… why didn’t I do something about these bad decisions and mistakes if I was helping to run these guilds? Glad you asked! Because typically being only one of several people running a guild, ie: in a “council” situation, you can give people all the good advice in the world and point out all the potholes and speedbumps in the road ahead, but at least one of your peers, if not more, will always think they know best and want to disagree — sometimes just for the sake of disagreeing. And, all the while, you watch the guild hitting all the speedbumps and potholes you warned everyone about, but couldn’t do anything about. My peers would turn into Nero — fiddling while Rome burned — and I can’t begin to tell you how frustrating that situation is to be inside of.

(And don’t even get me started on this one guild whereby one of the council members was permanently absent with “medical issues” and didn’t contribute anything real to the guild for, literally, years — but was allowed to keep her seat on the council because the overall leader was such a desperado when it came to women and point blank refused to replace her because his obsession with her meant he didn’t want to make her upset. That said, she should have done the right thing and resigned her post, given her situation, anyway. Regardless, stupid stuff like this happens in guilds all the time.)

So when TOR came up on the horizon, I thought there is no way I was going to end up in a council scenario ever again, being overruled by clowns who couldn’t run a drinking contest in a brewery, much less a fully-fledged guild, and conversely there was no way I was just going to join a guild, and be subject to the same sort of thing; without ANY chance of trying to change things. So I figured the only way to be truly happy, and see my vision in action, was to do it myself.

That’s why I am a (sole) guild leader today.

(And, given that the guild’s going extremely well without even a game yet, I guess that vision isn’t a bad one…!)

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March 10, 2011 by blur

This can have no other title except, “I told you so…”

Do you ever have those days where, even though you don’t actually want to, you seem to find yourself saying, “I told you so…” every few minutes? I had one of those days on the TOR forums today.

You see, over the past two and a bit years, and in the vacuum of information coming from Bioware in a lot of areas, I’ve commented on many things on the TOR forums. More things than I can remember, quite honestly. And, at all times, this has been based on my knowledge of MMOs, having played more of the things than I’d care to count over the last 14 years. I’ve “been around,” as people say.

Invariably, whenever I’ve come up with a comment about something, a host of people have leaped out of their chairs to tell me that I’m wrong. Sometimes these are people whom have similar gaming experience to me and might even be making an interesting point but, more often than not, have usually been people whose MMO experience extends to a resume akin to, “WoW and… um… some more WoW…” or people whom were a year or two old when I started MMO gaming (that’s always a bit of a head trip, I can tell you). Then, in some rather spectacular cases, there have been a few who had never actually played an MMO in their life, but still presumed to tell me — someone who’s played them for 14 years — everything that was wrong with my reasoning. Yup, that’s happened to me.

Such is the life of a forum warrior.

Today proved to be a big day for the, “I told you so…” club because Bioware unveiled a new guild program on its forum which, in turn, raised many questions and comments from people.

For example, the guild program asks people to nominate a guild time in either US East, US West or Europe. Instantly, a bunch of gamers in Oceania (read: Australia and New Zealand), jumped on the front foot, freaking out that this was proof that they were going to get stiffed on having an Oceanic server. Cue, “I told you so…” having lost count, over the last couple of years how many times I’ve told these people that a server physically based in Oceania was highly unlikely, and a server based in the US, but marked, “Oceania”, was probably almost as unlikely. Yep, and all along they told me I was a killjoy and had no idea about MMOs (even though, on the contrary, I was basing my comments on seeing servers created in MMOs for over 14 years), and yet there it was, finally being spelled out in front of them with no hint of ambiguity… the choices are US East, US West or Europe. I told you so.

Stemming from the Oceanic debate was disappointment that guilds wouldn’t even be able to point to a server and call it the “unofficial” Oceanic server — as they have in other games — because of the way Bioware is distributing guilds onto servers by its own hand in order, I assume, to maintain a faction balance. “How so?” I asked them, pointing out that although the system is new and different, in Phase Two of the guild process (as Bioware calls it), guilds can nominate other guilds they want to be aligned with, and guilds they also want to fight against. Bioware will take these into account when assigning servers to guilds. So, I asked them, what’s stopping Oceanic guilds from simply using Phase Two to nominate friends and enemies, also from Oceania, and when Bioware distributes the guilds onto servers, viola, there will be a server with a stack of Oceanic people placed on it, all safe, all together. “Oh but that’s so hard to co-ordinate!” came the cry. To which I got to point out another, “I told you so…” for the day — namely, that there are indeed too many guilds out there, in general. If you have 200 people, for example, spread among 20 guilds, that’s a crazy number of guilds to co-ordinate when you could have five guilds of 40 people each (which isn’t a large guild by any means), and be able to co-ordinate the same 200 people much more easily. Yet do any of these tiny guilds, which will be ineffective to the point of being utterly useless in the game want to consolidate with one another, even though it would create a better experience for themselves and their server? Nope. And now they complain that there’s too many guilds to co-ordinate. I told you so.

Then came the realisation, from others, that the new guild system cleared the way for three ranks — Guild Leader, Officer and Member — which sounded Jim Dandy to me, but for all those guilds which have spent the last year or two dreaming up ridiculous rank systems and titles for its members, it would clearly be woefully inadequate. And didn’t they let the world know about it. You could hear the gnashing of teeth in the US from all the way down here in Australia. How dare Bioware only give these guilds three ranks to play with! Guilds threw a fit about this topic but, once again, it was nothing I hadn’t said 100 times before over the last two and a bit years. Namely, “Guys, stop creating these overly complex rank and title systems for your guilds. Not only does it look a bit insane when you have 20 ranks but only eight members, but the practicality will smash you in the face when the game arrives and it only gives you a handful of rank levels to play with…” But did any of them listen? No. Did some of them call me names and tell me I was wrong? Yes. Well, sorry guys, but… I told you so.

Then along came people complaining that they could only create a Sith or Republic guild with their forum account — not both. Or, in some cases, they wanted to create a Sith and Republic guild within the one guild. Gah. This was the point where I got step in and say that, for the past two years, I’ve been encouraging anyone who’d listen to PICK A SIDE. Some did. A lot didn’t. Some of the latter even got into my face about it and told me I was, “wrong” to be suggesting that factions matter. I mean… seriously? Today, however, it seems that if those people had honed down on a side, just as I had suggested to them, they wouldn’t be having a conflict about it. I mean, gee, how hard was this concept to understand when Bioware had made it clear a long time ago that guilds must be one alignment or another? Now that it seems that a key component of being in a guild is being matched off against guilds of opposing faction; either by your choice, or dictated by whatever program Bioware will run to select our servers for us, so guilds really have to be one faction or the other… the mantra I have repeated 1000 times on the TOR forums. How many ways can I say, I told you so?

(Oh, and before we get off this topic, can I just give a special shout out to the argumentative guy who said, and I quote, “There is no reason i can’t live out my darth fantasy and my trooper one in a star wars MMO. Picking sides is for WoW fans .. not star wars ones.” I seriously LOL’d at this. It seems that, in this guy’s world, “Star Wars fans” must play computer games differently to everyone else — especially people who play WoW. LOL. Talk about emotion getting the better of common sense.)

Then came the people who refused to create guilds because Bioware has a limit on the number of characters in a guild name and, due to the fact they’ve invented completely ridiculous long and grandiose titles for their guilds… what a surprise… they don’t fit. To these people I say, why do you think I chose a name like Beskar for my guild? Because in every single MMO to date, “the best” guild names are short. They’re either short words, or acronyms. Both from a URL and marketing POV — and also so the name floating above your head is simple and easy to remember by people who might see you in game, like the cut of your jib, and want to contact you later on. Not only that but, drumroll please, because MMOs often have character limits on them! My point being — this is nothing new to MMOs. People should have anticipated it. Not to mention, ahem, I told you so.

Finally came the people who queried Bioware’s three-step guild creation system overall. Why did Bioware have to do it? Wasn’t it unfair for guilds that didn’t want to start months, or years, before the game started, and instead wanted to be created on Day One of the live game? On and on the questions flowed. To which I would like to say, welcome to MMOs. Guilds that start on Day One of any MMO are always at a disadvantage to guilds that have been hanging around for longer. Whether in terms of recruitment numbers, or an understanding of the game (possibly gleaned from participation in closed and open beta testing), and a wealth of other knowledge, yes, some guilds will always have a leg up on the opposition — but that’s hardly the fault of Bioware’s new guild system! Wow, such crazy comments. And, as expected, it did give me one last, “I told you so…” moment, when these comments were flying around and I got to point out that, for years now (literally, years), people have wandered into the guild section of the TOR forums and queried why people are already making guilds. They ask this question three or four times a week, thinking it’s some kind of amazing, possibly witty, original kind of question. And every time I point out the dozen, or so, key reasons why people make guilds before an MMO launches. Naturally, these people never tend to believe what they’re being told, so here’s one last comment for all those people who are now upset that guilds which already exist are starting to gain a real upper hand over guilds that aren’t planning on existing until Day One of the live game — or possibly even later than that. Guys… I told you so.

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