Mandalorian-themed gaming community for Star Wars: The Old Republic
September 2, 2011 by blur

Before you choose a guild…

As they say about a lot of things, the proof of the pudding’s always in the tasting. And it’s no different when it comes to MMO guilds. Until you take that final, figurative step through the door of a guild, you really don’t know if you’re going to like it or not. It is, on some levels, a leap of faith.

The good news is, of course, that if you don’t end up liking a guild you can simply leave.

That said, joining a guild, finding you hate it and then leaving is a time consuming process. It’s much better to get it right the first time and, when it comes to TOR guilds, like Beskar, I advise:

  • Checking out a guild’s recruitment thread on the TOR forums. Does it have lots of funny chatter between tons of friendly people, or is it 2-3 people repeatedly bumping with nonsense messages? The one to choose is obvious.
  • Has the guild invested in its own website (whether a self-built site or a paid-for site through one of the guild providers out there)? Have they invested in a quality Vent server, or similar? Investment = a good sign that a guild is serious.
  • What’s the chat like on their forum? On their Vent? Try and get a feel for it. Does it feel like chat you would like to be involved with? Is it MA-rated when you want PG? Or is it PG when you want MA? Try and find this out. Research it.

Being in a guild is, primarily, about being able to mix with the people in it, whether just in the game (for some guilds), or in the game AND socially (for other guilds).

Decide if what the guild offers is what you want. Because, if it isn’t there’s a TON of guilds out there. Just under 50,000 English-speaking ones at the time of writing, infact.

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August 15, 2010 by blur

The concept of “story” might keep some of us in the game, literally…

I like to think I’m a fair man when it comes to talking about computer games. When Bioware does something good, by my estimation, I’ll be on the front line telling everyone about it. When Bioware does something bad — again, by my estimation I need to stress — I’ll be as cutting and scathing as I can be. In other words, I’m not a Bioware fanboi, but nor am I a Bioware hater, either.

I also like to think that I can judge an MMO pretty well these days after playing a wide array of them for over a decade, often for long periods. “Been there, done that & got the t-shirt…” doesn’t even remotely begin to explain my background with these frustrating, addictive, OCD-friendly pieces of code that have worked their way into my very DNA over time.

And as it so happens, just lately I’ve been doodling with the trial version of an MMO that I’ve played in the past, but thought I’d revisit at the moment because, honestly, I’ve been bored. I wanted something to do particularly on these cold weekends (I’m in the southern hemisphere), when neither my wife or I particularly feel like venturing outdoors.

Now, I’m not going to name the game in question because the game itself is irrelevant. It could be just about any MMO ever made because it’s what the game was making me do that I found so offensive.

Yes folks, it seems that after all this time, I’m finally sick of the grind. Even with an open mind, and hour upon hour to kill, the thought of running back and forth across a map to kill critters which slowly increased in toughness — with slight changes to their name to show this — was enough to make me almost throw my PC out the window.

Why do we play these games? Where does it lead us? What does it achieve? Who cares in the end? Why aren’t they FUN?

There… I finally said it. MMOs just aren’t fun. Even when you get to the “cool stuff” at the end of an MMO, like raiding, or PvPing, more often than not it’s full of frustration and time wasting and unexpected moments of sheer misery compared to what they should be offering, given that we call these things “games”. And that thing, once again, is FUN.

So I was standing in the shower earlier tonight — a great place for thinking — and it occurred to me that for all the crap that people hang on the concept of “story” in TOR (and I confess, I’ve found plenty to criticise myself including the fact that if our race is dictated by the background we want… or our background is dictated by the race we want, then we aren’t playing a very fun or open RPG for starters), that this could actually be the thing that saves TOR, and ourselves, from mind-numbing boredom.

Honestly, at this point in time, I don’t think I could play another “traditional” MMO from start to finish (and by “finish” I mean the level cap), but if a game can tell me a story, and keep me interested in that while the character grows and levels without me noticing then, hell yeah, this could be a good thing.

Of course, it doesn’t get Bioware completely off the hook with other aspects of the story but, in terms of simply keeping my interest and keeping me in the game, story is where it’s at. It blows my mind to already read comments from people about wanting to skip the storyline elements…!

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July 10, 2010 by blur

Sandbox – the game you wanted all along and didn’t even know

It’s kinda funny, but in the early days of Bioware’s Old Republic forum, people — like myself — would comment about wanting TOR to be a very sandbox kind of game. And didn’t the criticism rain down on us, thick and fast? “This is no Star Wars Galaxies!” people would sneer, belligerently. “Go and play that if you want sandbox!” Others would tell us that sandbox was a “stupid” way of designing a game and the “proof” of that was the success of World of Warcraft; a game which holds the player’s hand and guides them from quest to quest to quest in the most basic and linear of ways.

(To those who don’t understand the sandbox concept, it’s essentially a design concept in video games — often RPGs — where a player can freely roam a virtual world. Basically, your character appears in-game and can walk in any direction and find interesting things to do, which don’t have to be done in order. It’s a style of game where you feel immersed in the world because you’re making all the decisions — not having the game hold your hand and guide you from set-piece to set-piece.)

Anyway, what makes it all so funny is that in more recent times — I’d suggest the past six months or so — I’ve been seeing people raise concepts on the Bioware forums which are so deeply sandbox-based, it’s just crazy to see. I’ve also seen people praising new-release games like Red Dead Redemption for their gameplay. Yet, in both cases, it seems abundantly clear to me that the person making the comment doesn’t even realise that they’re praising a sandbox construct. So I’ve come to the conclusion that I think people actually like sandbox gaming without even realising it. Yet all it takes is for someone to cry, “But this isn’t Star Wars Galaxies!” and the bashing starts again.

Of course, having said all of this, it’s too late for The Old Republic. The developers set course for their vision of “the story” long before their forum even opened. Even if we’d praised sandbox games from dusk till dawn as soon as the forum opened and the Star Wars Galaxies haters had shut up for a change, nothing different would have happened anyway. I find that quite depressing, actually, because I think more people want a good sandbox game in this genre than they even realise; particularly after Star Wars Galaxies was messed up in the end and a lot of people out there have yet to even experience a good sandbox MMO, despite possibly playing — and enjoying — sandbox-style game in other forms, such as the aforementioned Red Dead Redemption. Your thoughts?

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September 25, 2009 by blur

Could TOR have mechanics like Warhammer Online?

I’ve seen some people suggest that because EA is involved in TOR, even at a distance, that some of the mechanics of Warhammer Online might slip in. This could be just wishful thinking from some people, but what if that’s the case? What if even a PvE server has a degree of PvP, in terms of contesting regions? What would you like?

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November 2, 2008 by blur

Open beta

No, I’m not asking when beta is…!

But what I do want to talk about is what you guys think of open beta programs. And I don’t mean pretend “open” beta programs where, somehow, people still aren’t allowed in… I mean, genuinely OPEN beta programs, where everyone’s invited.

In the few games I have beta tested that have these GENUINELY open beta programs, I’ve got to say that I thought they were a touch of genius. Why? Because they put the game client on everyone’s PC. All a person had to do was buy a game code and they were in.

I think a company has a greater chance of getting people to stay subbed after beta if they make it easy for people to be in beta in the first place, don’t you? None of this “win a place” nonsense (since when was beta testing a prize?); I mean a real open beta, once the game is pretty much done and dusted and been sent to manufacturing, ie: has gone gold, and beta enters its “fun” stage.

What do you think?

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