Mandalorian-themed gaming community for Star Wars: The Old Republic
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January 28, 2012 by blur

We are Beskar. We are Legion.

One of the great pleasures in any MMO is when you belong to a quality guild that, as well as “getting things done” and featuring some top PvE and PvP gamers, also has a strong social side.

The picture below is the result of members deciding to get together for a group photo. In other words, 33 members (half the guild, or thereabouts), who thought it would be fun to simply meet in a central location and get some cool screengrabs. The group then dispersed. Some to do PvP; some to run dailies; some to go back to lower-level alts; some to craft; some to RP. Such is Beskar. We aren’t beholden to one playstyle and we wouldn’t have it any other way! Interested in us? Visit this page for more.

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December 29, 2011 by blur

Beskar turns three years old

Given the fact that The Old Republic only launched (officially) nine days ago, it’s pretty amazing that this guild I created to be devoted to the game, Beskar, has just turned three years old.

As I’ve said before, had I known TOR wasn’t going to be released until late 2011, I don’t think I would have started the guild as early as December 2008, however, at the time, no one really knew what was going to happen. All we knew was that the game had been underway in semi-secrecy at Bioware for some years, so a launch in late 2009 (when the guild would have been established for a year), or maybe early 2010, seemed as likely as any other guess we could make at the time.

What this meant, of course, is that the guild had to stick together over a long period of time without an “official” game to play. This was no easy thing. Someone might join in, say, mid-2009 and, by the end of that year, be bored with the concept of a guild that existed primarily as a forum community and would walk away. Two years before the game was even due. Two years. It’s a wonder those of of who stayed the course over two or three years didn’t go crazy. Yet somehow, against the odds, we kept the faith.

And I guess, looking back, it wasn’t all hard-work and suffering; there have been some very clear advantages to starting so early. The game has barely just begun, for example, yet Beskar is extremely well-known at all levels: within Bioware, within the TOR community, and within our server environment.

This is useful as our members are a generally very sociable group of people and if that tag under our names in the game can “mean” something to people (and it seems to), then it opens doors for us to talk to people from outside our group and, more importantly, have those people want to talk back to us. It helps build community, inside and outside our server, and that’s always a very good thing.

So here we are. Happy third birthday, Beskar. You make me proud.

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April 23, 2011 by blur

Why I Became a Guild Leader

There’s a thread on the TOR forums at the moment, asking people why they became guild leaders.

As part of my ongoing mission to become better known to all of you, I’ll reproduce my answer:

I became a guild leader because, in the past, I have helped lead guilds and, in the process of doing that, have seen those guilds make bad decisions and the same mistakes, time after time. But wait… why didn’t I do something about these bad decisions and mistakes if I was helping to run these guilds? Glad you asked! Because typically being only one of several people running a guild, ie: in a “council” situation, you can give people all the good advice in the world and point out all the potholes and speedbumps in the road ahead, but at least one of your peers, if not more, will always think they know best and want to disagree — sometimes just for the sake of disagreeing. And, all the while, you watch the guild hitting all the speedbumps and potholes you warned everyone about, but couldn’t do anything about. My peers would turn into Nero — fiddling while Rome burned — and I can’t begin to tell you how frustrating that situation is to be inside of.

(And don’t even get me started on this one guild whereby one of the council members was permanently absent with “medical issues” and didn’t contribute anything real to the guild for, literally, years — but was allowed to keep her seat on the council because the overall leader was such a desperado when it came to women and point blank refused to replace her because his obsession with her meant he didn’t want to make her upset. That said, she should have done the right thing and resigned her post, given her situation, anyway. Regardless, stupid stuff like this happens in guilds all the time.)

So when TOR came up on the horizon, I thought there is no way I was going to end up in a council scenario ever again, being overruled by clowns who couldn’t run a drinking contest in a brewery, much less a fully-fledged guild, and conversely there was no way I was just going to join a guild, and be subject to the same sort of thing; without ANY chance of trying to change things. So I figured the only way to be truly happy, and see my vision in action, was to do it myself.

That’s why I am a (sole) guild leader today.

(And, given that the guild’s going extremely well without even a game yet, I guess that vision isn’t a bad one…!)

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March 10, 2011 by blur

Bioware’s Pre-Launch Guild Program gets things right…

What might get lost in the previous post, which was an epic rant by anyone’s standards, is that I think Bioware’s new Pre-Launch Guild Program is fantastic. Simply fantastic. There, I said it!

And I couch it in that sort of language because anyone who has read this blog in the past knows that I have been highly critical of Bioware — and will no doubt be so again in the future. But here, today, right now, I am happy to say that the new guild program is the bomb. I’ve come across nothing like it in 14 years of playing MMOs — almost as long as some of the 16 year old gamers I see running around, causing havoc in games. It really is a breath of fresh air for guild leaders in particular.

What’s not to like about it? Sure, the previous post outlined what a bunch of whiners on the TOR forums have been banging on about all day, but so long as you haven’t been planning something utterly stupid for your guild over the past year or two (let’s say, a Sith-Republic hybrid guild with 37 levels of member access), the new guild program is a treat that will pay dividends going forward.

It breaks down into three distinct stages — Formation, Alignment and Deployment.

In the Formation phase, guilds are encouraged to form. Pretty simple stuff. A guild leader creates a guild page, and his existing members can apply to join it, whilst further down the line, anyone searching for a guild will now be able to plug their key criteria into the TOR database and see all guilds that fit the bill — a much better system than what is done currently with people making posts on a forum. They can even apply to the guilds using a pre-determined list of questions provided by Bioware, which I’m sure some guilds will use. Not us, it must be said, as we have specific questions we want to ask, but for an average, run-of-the-mill guild, the system will give them a level of professionalism that they might have even previously lacked in their recruitment process.

Next, the Alignment phase — which will happen at a yet-to-be-announced time — is REALLY interesting to me. Basically, guilds will be able to specify any other guilds they wish to be aligned with, either as allies or adversaries, so that when the game launches, these designations will influence which guilds are placed on the same server. Which leads us to…

The Deployment phase. Or, in other words, the live game. This is where guilds will be assigned a server; ideally with the people they flagged themselves as wanting to play with in the Alignment phase. I think this is a very brave move (as it’s essentially asking guilds to put their trust in Bioware while admitting, at the same time, that they might not get what they want), but it’s also a very gutsy move that should be applauded as it will have the effect of being able to balance — in some way at least — the number of Sith and Republic guilds on each server. And that’s a massive issue in games where, sometimes, a particular server name might appeal to one faction over another and, for no other reason than just the name of the server, there are twice as many guilds from one faction as the other. This system should do something about changing that equation.

Alongside all of this, Bioware has also added some guild management goodies to its website, which both look good and will be quite useful for guilds. Frankly, I couldn’t ask for more. I think this is a great day in the game’s development and while other issues might still rankle, or remain unresolved in general, I’m happy to praise something I think is very praiseworthy and say that I’m really loving what Bioware unveiled today. Kudos to you, Bioware. There, I said it!

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December 6, 2010 by blur

What do you think of guilds that try and theme around real world stuff?

What do you think of guilds that theme around real world stuff?

I’m talking here of groups that might only want to have members of one sex, or just ex-military folk, or just one religion, or just one city, etc. And the reason I ask is because they seem to be becoming more and more popular.

Personally, I can’t get my head around it. It’s nice to have some like-minded people around you and you should try and find those people, but life is also a pretty rich tapestry and there are a lot of interesting people out there that these groups will cut off from even thinking about being a member, let alone ever have in their ranks.

Also, last time I looked, no MMO particularly catered to these special interest groups directly. What I mean by that is that it’s not like there’s any advantage to having members of only ‘x’ or ‘y’ type, as it has nothing to do with the game.

The game doesn’t care about your sex, religion, employment, etc. Why should we, as gamers, try and build artificial constructs into our guilds that have nothing to do with, or advantage, the game? Again, I can’t get my head around it.

What say you?

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September 18, 2010 by blur

Looking for maturity in all the wrong places

Here’s a post, taken word-for-word from the Bioware TOR forums:

Bioware I would pay double the monthly subscription for this and I know others that would too.

It would be hard to pull off and monitor but it would greatly increase the quality of gameplay experience for a decently sized group of players.

You know what? I’ve seen similar requests in every single pre-game community for any MMO I’ve ever been involved with. And the sad part is, the posts come from people who know what they want, but are looking for what they want in all the wrong places.

Frankly, I can never understand why people like the person who posted that message won’t simply join a mature guild — like Beskar, for one example — in the first place.

After all, when you’re in a strong, mature guild with lots of people to mix with, 95% plus of what you will do in-game is within the guild, with those same mature members, so the wider server — and the idiots on it — doesn’t really matter.

That’s certainly how I approach playing in MMOs. I turn off global and regional chats… I don’t join PUGs… and I stick to the mature people around me… and the fact there might be idiot kids out there doesn’t even cross my mind for most of the time.

They become all but invisible to me.

Result? My method doesn’t involve asking for these impossible-to-implement 18-plus servers, yet I have an idiot-free experience most of the time. Sure, once in awhile you might have character names turned on and you see someone run past with an idiotic name, or you go into a cantina and someone’s running around the room leaping on tables like a lunatic, but on the whole when it comes to chatting and doing quests and actual interaction with people, if you follow my method, you can’t go far wrong if a mature experience is what you crave.

You don’t NEED an 18-plus server.

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August 23, 2010 by blur

Beskar interview at House of Karrdes

The TOR guild House of Karrdes has been doing a series of audio interviews with other guilds in the TOR galaxy. Episode Four features none other than… drumroll, please… us!

Click here for the Beskar interview.

Many thanks to Caelen Rivers (who posts as AtinVer on the TOR forums), one of the council members over at House of Karrdes for conducting, editing and posting the interview.

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August 22, 2010 by blur

Hey! Build me a guild!

Just a quick note today — and it’s not even TOR-specific, although it was certainly inspired by something I saw on the TOR forums. Basically, I’m seeing an increasing number of people in the guild section of the TOR forums with some rather selfish concepts. Here’s an example, word for word (so spelling mistakes and crappy grammar included), from the forums:

I am looking for partners to establish a strong and powerful Sith guild that will retain its strength and loyalties into SWTOR. I shall need a site technician to basically create our site, an ambassabor for our guild to create immediate support from the other Sith. A military strategist, a 2IC (or possilbe apprentice) and any one else who can help establish the foundations for our new guild. Your efforts will be rewarded with a united Sith front under a new council that will lead the Sith who join me to victory over the Jedi and the Republic.

So if I have this right… the guy wants someone to build him a site; someone else to recruit members; and someone to drive the members in game… but he will be in charge, LOL.

What planet does this guy live on?

The whole point of being a guild leader is:

  1. To have the overall vision
  2. To build the site and forums you want to offer people
  3. To recruit the kind of members you want
  4. To maintain all of the above, going forward

Anyone who doesn’t get that concept has no business trying to start a guild or, worse, calling themselves a guild leader. It’s embarrassing, frankly, that there are people arrogant enough to suggest that others can do all the “heavy lifting” and “leg work”, but they should be in charge of the result without contributing anything. The only thing worse is that there might actually be people out there who’d reply to such a post and actually do all the hard work for someone like this!

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August 11, 2010 by blur

Sure, those are your rules… but I’m special!

I want to ask other experienced guild leaders about something I’ve encountered a lot over the past decade while running guilds.

Most guilds, we can all appreciate, have rules. Some might be tougher than others, sure, but there’s generally a core-set of rules that guilds will live by. These might relate to how members behave on forums and/or in-game. They might relate to how active a member has to be in the guild. They might dictate how loot is divided up in-game… whatever.

But how many of you find that despite applying and agreeing to these rules, you get members who will always think the rules don’t apply to them? That somehow they are “special” and you can cut them a little slack when they break the rules? Because, frankly, I’m currently finding about 1 in 5 people are like this… and that figure just shocks me.

One of the big ones for us here at Beskar, since we started in 2008, relates to activity. We ask that members are active on our forum, in the absence of the actual game, so that we can all get to know one another. That doesn’t sound too outrageous, does it? The rule is:

Beskar membership is a privilege not a right. As such, members are routinely marked “inactive” if they don’t post for a period of two weeks without prior notice to their guild mates. Anyone who remains “inactive” for an additional two weeks is removed from the guild roster completely. In this way, our system gives someone up to a month of not posting, without any prior notice, before they are dropped from the guild, so it’s hardly a “quick” process and you have to be quite a flake to actually get dropped. Having said that, it still one of the tougher membership policies in the TOR community.

Yet when you catch people out, time and time again, they come up with stories. “Oh, I’ve been too busy…”; “Oh, I’ve had nothing to say…”; “Oh, I had some girlfriend issues…”; “Oh, I was too tired…”; “Oh, I’ve been playing {insert game here} and kinda forgot…” and the list goes on.

And all of them, to a man (or woman, as the case might be), think that these are perfectly reasonable responses.

Huh?!?

I don’t know about you, but whenever I’ve had a busy time at work, or girlfriend issues, or been obsessed with a new game, that particular thing still hasn’t taken up my whole life, 24/7. Frankly, I can’t think of ANYTHING that does. And when all it takes is a note on the forums… ONE NOTE… to request a leave of absence — and you have ONE MONTH to make that leave of absence — I just don’t understand the excuses that get made instead.

I recently culled a bunch of people from Beskar who had been flaking out on their forum responsibilities to highlight this issue. As I’ve said before, we’re a guild which isn’t in this game to have the biggest community, but one of the best communities instead. If that meant a community of, say, 50 highly passionate friends, that’s fantastic. I’d rather have that than a community of 150 people where 2/3 of the group hasn’t posted in the last two weeks on its forums and people don’t really know each other.

(I actually did some math the other day and, if I had kept every Beskar member who I’ve tossed out of the guild since late 2008 for breaking a rule — most typically the inactive member rule — we’d have upwards of 150 members “on paper” right now. Instead we have 40 members at the time I write this and, frankly, I’m happier with it that way!)

So do you other guild leaders find this happening? You set rules and people agree to them… then flake on them? And are you as tough as Beskar and actually do something about it, or do you let it slide and, essentially, let the rules have no real meaning?

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