May 6, 2012 by blur
It might seem strange for a guild leader to talk about the declining popularity of the game his guild has set out to enjoy for years to come, however, I’m not the average guild leader.
As an old saying goes, I’m known for calling a spade a spade, and I find I cannot — in good conscience — stay silent about this topic anymore. TOR seems to be bleeding gamers fast.
Naturally, we’ve all played MMOs in the past where it seems from the first weeks of its live game, loudmouth members of the community are threatening to quit over some issue or other.
And while we all saw that in TOR as well (ie: people hitting level 50 before the end of December and complaining about “no end game”), it’s what’s happened months later that worries me.
You see, we’re a couple of weeks off the game hitting its five-month anniversary and, aside from a recent Rakghoul-themed event (which some saw as unimaginative), I haven’t seen a lot of recent action.
Indeed, if you visit the forums of other games newly released or in the final stages of beta testing (eg: TERA, Guild Wars 2, The Secret World), you can see a lot of annoyed ex-TOR gamers talking.
And what are they talking about? Anything from the lack of end game to horrible-looking armour sets to a lack of warzones to the grind of playing new characters whose individual stories only go so far.
TOR seems to be, quite remarkably, a game made by master games makers, using arguably the hottest IP on the planet… and people have been walking since just a few months into the game.
I commented to my wife recently that even Lord of the Rings Online (which I wouldn’t play again if you paid me), kept my attention for over 12 months before I felt it was starting to wane for me.
So what is it about TOR that is driving people away? I really don’t know.
Of course, not everyone’s gone off the game. Within our guild here, we still have a larger than average number of people playing; some because they have yet to hit 50. Others because they genuinely like it.
And, make no mistake, I write none of this to hammer nails in TOR’s coffin. I want the game to go on. I want this guild to go on. The relationships we have built up in here are extraordinary. I want new recruits!
But, at the same time, the issue of TOR bleeding members is one I cannot ignore; particularly as a guild leader. MMOs are at their best when you log in and have a vibrant world bustling all around you.
And, again in good conscience, I cannot say that is the case when I have logged into TOR lately. Aside from my guild mates (usually on other planets to me), I’m just not seeing life as we know it.
Tags: 50, ANet, ArenaNet, beskar, Bioware, event, Funcom, Guild Wars 2, GW2, IP, leave, level, mandalorian, population, quit, rakghoul, recruit, Star Wars, subscriptions, SWTOR, TERA, The Old Republic, The Secret World, TOR
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April 25, 2012 by blur
Although highly unfashionable with younger gamers in particular, any guild “worth its salt” will have a charter. This is a document that lays down, in black and white, what a guild is all about.
Beskar’s own charter can be seen here. We’ve used it internally for some time — and its themes go back to years before TOR even came out — but I thought it might be nice to have it in public.
As you can see, we don’t mess around. We have strong, common-sense rules, and those rules have served us well in creating a really nice, tight, family-like feeling among many in the guild.
It’s a great shame, to me, when I look around gaming communities in general and see so many guild thrown together in five minutes, with nothing even vaguely resembling a charter like this.
If a guild wants to last the test of time — and sure, I guess some guilds don’t and just want to “live in the moment” — tools like a good, solid charter are absolutely the foundation to build upon.
Tags: beskar, Bioware, charter, guild, mandalorian, player association, Star Wars, SWTOR, The Old Republic, TOR
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March 23, 2012 by blur
Make no mistake, guild merchandise has been something I’ve wanted for Beskar since we began. That said, making merchandise for a guild that didn’t have a game to play back in 2008, 2009, 2010 and most of 2011, seemed a little odd and obsessive (some might even say making a pre-game guild was obsessive in itself, but I digress). While we kicked around ideas, we never produced anything beyond a prototype shirt one time.
Fast-forward to today.
One of our resident artist’s, tesna, sketched out some ideas and worked with feedback from the guild to get a basic design featuring generic versions of the four Sith classes Beskar portrays in The Old Republic. This was then totally redrawn and, with a little lettering work from LittlePowell, now appears as the great new artwork on a range of t-shirts, hoodies, drink bottles and even a mousepad. Thanks tesna!
Already, Beskar members are buying items that will no doubt be worn at future Guild Summit’s, trade shows and other TOR-related events where Beskar members will be making their presence known.
Where can you buy your own piece of Beskar? Easy. Zip over to our CafePress page for more details.
Tags: baseball shirt, beskar, Bioware, blur, clan, drawing, drink bottle, guild, image, LittlePowell, logo, merchandise, mousepad, Star Wars, t-shirt, tesna, The Old Republic
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March 10, 2012 by blur
When I created Beskar, one of the first rules I made for the guild was that we would be all-Imperial, all the time. This was even before the game developers had even said whether a guild could have characters from both factions, or not (for the record, they finally settled on guilds being single-faction only). In other words, if you were a member of Beskar, logging into our server, your character options would be Imperial-only. Want to play Republic? Choose any other server and go for it.
This was a neat solution, in my opinion, for a variety of reasons. First, it meant our members had eight character slots for Imperial gameplay. If they so desired, they could play each advanced class of each Imperial class, ie: 4 classes x 2 advanced classes = 8 slots. Second, it meant that when people logged into our server, they would be focused on Beskar and the Imperial cause. Again, no one would be told not to play Republic; they were simply, and politely, asked to do so on any other server.
But then came news of the 1.2 game update and the Legacy system.
While Bioware has done nothing to make it compulsory to play both factions on the same server, they have certainly made it compelling, with cool rewards and unlocks on offer for people who do it. And for obvious reasons – if people are encouraged to play both factions on a server, and given incentives to do so, it will not only help server balance, it will keep people engaged with the game longer and tie them tightly to their server. That should mean longer subscriptions in most cases.
So, as guild leader, I had a choice. Should Beskar continue down the same path for reasons of “tradition” (and yes, I understand how funny a concept that must seem in a game that’s barely been out for three months), even though members were likely to break the rules and roll Republic characters anyway or, should we approach the topic with good old-fashioned common sense and sit down, as a group, and determine how we wanted to proceed in relation to the Legacy system?
I put the concept of having a guild for Republic alts to the members of Beskar. Overwhelmingly, the membership decided that having a Republic guild would be the best way to move forward. By and large the attitude was, “I would like to have some Republic characters on our server and I would like to do it openly and in a guild with other Beskar members…” Even people who want to play Imperial-only characters on our server saw no real harm to letting fellow members dabble on the dark, er, light side once in awhile. It was a great, mature discussion – as you always find in Beskar.
So there you have it. TOR is changing with the 1.2 update and, as a result, so is Beskar.
Tags: 1.2, beskar, Bioware, faction, legacy, mandalorian, patch, server, Star Wars, The Old Republic, update
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January 28, 2012 by blur
One of the great pleasures in any MMO is when you belong to a quality guild that, as well as “getting things done” and featuring some top PvE and PvP gamers, also has a strong social side.
The picture below is the result of members deciding to get together for a group photo. In other words, 33 members (half the guild, or thereabouts), who thought it would be fun to simply meet in a central location and get some cool screengrabs. The group then dispersed. Some to do PvP; some to run dailies; some to go back to lower-level alts; some to craft; some to RP. Such is Beskar. We aren’t beholden to one playstyle and we wouldn’t have it any other way! Interested in us? Visit this page for more.
Tags: beskar, clan, Dromund Kaas, guild, mandalorian, Sanctum of the Exalted, screengrab, screenshot, Star Wars, The Old Republic
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January 26, 2012 by blur
We love knocking over world bosses in The Old Republic.
BOSS: The Primal Destroyer
LEVEL: 50
LOCATION: Belsavis
CORDS: -450,-3450 (In the middle of the lake)
MAP: Click
PICTURE: Click
Tags: Belsavis, beskar, The Primal Destroyer, World Boss
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January 19, 2012 by blur
Eternity Vault? No problem when Beskar’s around.
Tags: beskar, Eternity Vault, The Old Republic
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December 29, 2011 by blur
Given the fact that The Old Republic only launched (officially) nine days ago, it’s pretty amazing that this guild I created to be devoted to the game, Beskar, has just turned three years old.
As I’ve said before, had I known TOR wasn’t going to be released until late 2011, I don’t think I would have started the guild as early as December 2008, however, at the time, no one really knew what was going to happen. All we knew was that the game had been underway in semi-secrecy at Bioware for some years, so a launch in late 2009 (when the guild would have been established for a year), or maybe early 2010, seemed as likely as any other guess we could make at the time.
What this meant, of course, is that the guild had to stick together over a long period of time without an “official” game to play. This was no easy thing. Someone might join in, say, mid-2009 and, by the end of that year, be bored with the concept of a guild that existed primarily as a forum community and would walk away. Two years before the game was even due. Two years. It’s a wonder those of of who stayed the course over two or three years didn’t go crazy. Yet somehow, against the odds, we kept the faith.
And I guess, looking back, it wasn’t all hard-work and suffering; there have been some very clear advantages to starting so early. The game has barely just begun, for example, yet Beskar is extremely well-known at all levels: within Bioware, within the TOR community, and within our server environment.
This is useful as our members are a generally very sociable group of people and if that tag under our names in the game can “mean” something to people (and it seems to), then it opens doors for us to talk to people from outside our group and, more importantly, have those people want to talk back to us. It helps build community, inside and outside our server, and that’s always a very good thing.
So here we are. Happy third birthday, Beskar. You make me proud.
Tags: beskar, Bioware, birthday, clan, guild, leader, mandalorian, members, Star Wars, The Old Republic
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December 22, 2011 by blur
With great thanks to LittlePowell (#1234) for designing and producing the following, I would like to present the following Honour Roll to commemorate all those who set sail with Beskar at the time of The Old Republic’s launch. I am very proud of the group we have built and the camaraderie forged here.
We will return to the ‘honour roll’ section each year to produce additional plaques to celebrate those members serving in the guild at that time. Ke barjurir gar’ade, jagyc’ade kot’la a dalyc’ade kotla’shya.
Tags: 20th, beskar, blur, camaraderie, commemorate, December, foundation, honour, plaque, roll, Star Wars, The Old Republic
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December 20, 2011 by blur
Well, we got there in the end.
Close to three years skipping down the yellow brick road with a changing cast of faces to accompany us along the way, and we’ve finally hit our destination.
Today, December 20th, 2011, marks the moment when, after a week of early access for some, every Beskar member now has access to enter The Old Republic.
For me, this is the end of something. Primarily, it’s the end of running a guild for a long time without a game to play which, I can assure you, is no easy thing.
So it’s actually in a slightly wistful mood that I write these words, standing here at the divide between what Beskar has been so far, and what it is to become.
Looking back over three years, this guild has given me everything from great pleasure, to great pain. It’s shown me the best in people. And the worst. There are moments I wish I could purge from my memory entirely. There are moments I cherish wholeheartedly.
But that’s life, isn’t it? You take the good with the bad. You accept that things won’t always stay the same. You learn that some people, even good friends, don’t stay consistent over time. You relish the growth you see in others as they become better mates.
Looking forward, who’s to say where it will all go? Most of us have played TOR in beta and have decided that it’s a game worth our time in the months, and years, ahead. But by what method will we proceed? What will Beskar evolve into, over time?
That’s for the future to help us work out. It’s exciting to see where it will take us.
I want to thank my beautiful wife Leo for all her support behind the scenes. Even when I have been at my lowest ebb, whether through exhaustion or pain (or a combination of the two), she has been there for me so that most of my struggles have been ‘off-camera’. She has been the one to keep me sane through this whole adventure.
I also want to thank the membership of Beskar, past and present, for helping to carry the load along the way. From those guys and gals who joined us in December 2008 and helped carry the guild in its early months, through to the people who have joined only in the past couple of weeks and who now help shoulder the weight. Thank you.
Beskarians, TOR is finally here for everyone. Jump in. This is YOUR day. I will see you in there.
– blur
PS: By the way, where are all those self-appointed TOR forum philosophers who regularly told me over the last three years that, “pre-launch guilds never make it to the live game…”? *Chuckle*
Tags: beskar, beta, Bioware, guild, mandalorian, members, Sanctum of the Exalted, server, Star Wars, The Old Republic, three, years
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