Where or when did roleplay develop? Some might tell you it all began with “Dungeons & Dragons” or some other similar traditional RPG. However, long before that, people roleplayed as children. Surely, you’ve heard of children “playing house” or perhaps playing a game of “Cops & Robbers” or “Cowboys & Indians”. Long before we knew what roleplay was, we were doing it.
We’ve also developed some roleplaying skill through video games, starting way back in the day with games like Super Mario Brothers. We weren’t *actually* a plump Italian plumber, who went to the Mushroom Kingdom to save the Princess. We merely portrayed him through our game choices. Jump up or go down the pipe? Get the Flower Power or keep on trucking for more coins? They were basic decisions, but still the very beginnings of roleplay.
As video games developed, they began producing roleplay titles like “Hillsfar” and “Curse of the Azure Bonds”, these followed the early ruleset of Dungeons & Dragons. You got to create a character, name them, then play in the world as that character.
Now, in the new millenia, there are dozens upon dozens of RPG titles for you to delve into, in a variety of different worlds. Yet, regardless of a video game being a RPG or not, whatever game you choose, you’re still roleplaying, believe it or not. When you play Grand Theft Auto, you’re playing the role of a car thief. You wouldn’t *actually* go out and steal a car, would you? It’s just a role you take on for the sake of the game, so you can immerse yourself in that game world.
Roleplay, at its heart, is really no different. And if you think about it long enough, you’ll discover more ways you roleplay every day than you ever thought possible. If you take that perspective, it really becomes less of a foreign concept.
