Mandalorian-themed gaming community for Star Wars: The Old Republic
June 7, 2010 by blur

RP 101: Session 2 // Begin At The Beginning

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I. Roleplaying: Development

Where or when did roleplay develop? Some might tell you it all began with “Dungeons & Dragons” or some other similar traditional RPG. However, long before that, people roleplayed as children. Surely, you’ve heard of children “playing house” or perhaps playing a game of “Cops & Robbers” or “Cowboys & Indians”. Long before we knew what roleplay was, we were doing it.

We’ve also developed some roleplaying skill through video games, starting way back in the day with games like Super Mario Brothers. We weren’t *actually* a plump Italian plumber, who went to the Mushroom Kingdom to save the Princess. We merely portrayed him through our game choices. Jump up or go down the pipe? Get the Flower Power or keep on trucking for more coins? They were basic decisions, but still the very beginnings of roleplay.

As video games developed, they began producing roleplay titles like “Hillsfar” and “Curse of the Azure Bonds”, these followed the early ruleset of Dungeons & Dragons. You got to create a character, name them, then play in the world as that character.

Now, in the new millenia, there are dozens upon dozens of RPG titles for you to delve into, in a variety of different worlds. Yet, regardless of a video game being a RPG or not, whatever game you choose, you’re still roleplaying, believe it or not. When you play Grand Theft Auto, you’re playing the role of a car thief. You wouldn’t *actually* go out and steal a car, would you? It’s just a role you take on for the sake of the game, so you can immerse yourself in that game world.

Roleplay, at its heart, is really no different. And if you think about it long enough, you’ll discover more ways you roleplay every day than you ever thought possible. If you take that perspective, it really becomes less of a foreign concept.

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May 22, 2010 by blur

Roleplay 101 // S1: The Basics

This blog series is a beginner’s guide to roleplay, also for those who, while they may not be interested in roleplay themselves, have often had questions about what it is or “how to do it”.  We’ll also be covering myths and mythos about roleplaying as we go along.  But first, we need to begin at the beginning…

Session One:   “The Basics”

I. What is “roleplay”?

Wikipedia defines it as thus:

Role-playing refers to the changing of one’s behavior to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role.

In essence, when you roleplay, you are an actor and you take on the role of whatever entity you are planning to portray.

To expand on that further, and for the intents that a group like ours would use roleplay, let’s look at Wikipedia’s definition of a “Role-playing game”:

A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines.  Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

By this definition, you have a more expounded view on what a roleplayer’s intentions are and that a role played within the game is purely fictional.  Characters can vary, having different skills, abilities, backgrounds, but oftentimes share some common goal, which brings them together in the game in the first place.

Roleplay was brought into mainstream primarily by game systems like “Dungeons & Dragons”, but many of us have most likely been roleplaying long before we knew what roleplaying was.  We’ll go into more depth on that subject later in this series.

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January 4, 2009 by blur

Jedi style… Sith style… what about no style?

Which is cool is you approach the game with an MMO mindset.

I’m curious, however, as to how some of the “purists” here feel about this — especially the Jedi purists?
So, there’s more concept art floating around the place, this time highlighting Jedi and Sith clothing:

Jedi: http://www.swtor.com/media/concepts/jedi-garment

Sith: http://www.swtor.com/media/concepts/sith-garment

The Art Team has a large board of wearable designs, customized to both level and class, for comparing every new costume to all the others. From Design to Art, everyone involved in creating the game agrees on the importance of characters looking and feeling like their respective classes. A character should look like the role that they play. Keeping an eye on the bigger picture also allows us to better understand the importance of advancement for characters. Sophisticated Robes, intimidating armor, and other impressive signature items will be earned at higher level. If you see someone with the signature Jedi robe or Sith Lord cape, you know they have earned it.

I certainly know people who would much rather be wearing some old, homespun Jedi cloak because, to them, that’s what the Jedi are all about — an Order which might have flashy buildings and the budget to go swanning around the galaxy, but whose members don’t express that in the way they dress. Sort of like a sci-fi version of the Catholic Church, if you will.

So how do such purists feel about their Jedi characters having bling-bling to the eyeballs with fancy boots, fancy capes, fancy belts and so on when they hit the upper levels of the game? Would some of you rather look completely ordinary at the top levels, or are you comfortable to “show off” a little when you hit the top?

Does anyone want to speculate on whether there will be a way to hide their “real” clothes with a costume option, similar to games like LotRO? ie: You might be wearing the best armour in the game but, to all intents and purposes, it looks like you’re dressed in rags, because that is what you’d rather look like?

Your thoughts, as always, people.

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October 31, 2008 by blur

Trying hard to see TORs appeal for SWG haters…

There’s a large body of people on the TOR forums who hate SWG and are currently shouting TORs name from every rooftop. They’re easy to spot. I’m sure you’ve seen some as you’ve tooled around the forums, reading threads.

But here’s an interesting observation for you to chew on.

Your average SWG fan loved that game because it gave them tons of role-playing options. So it stands to reason that SWG haters aren’t fond of role-play. I mean, if they were, they would be able to see that SWG was actually a fantastic role-playing toolkit.

Which raises the interesting situation whereby the game these haters are currently supporting (ie: TOR), is heavily based around role-play… the very thing they appear to be hating on in SWG. Interesting, no? I sure thought so… it kind of makes me giggle.

I have the very real feeling that TOR isn’t going to appeal to a lot of SWG haters. Even though they currently seem to be thinking that it will. Stay tuned on this; it will get increasingly messy for such people as the weeks, months and coming year pass by.

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