Mandalorian-themed gaming community for Star Wars: The Old Republic
October 26, 2008 by blur

We can’t all be “the” Hero

Some of you wouldn’t realise this, but a lively debate on the then “secret” BioWare MMORPG (this is back in the days when everyone knew is was an Old Republic era game, but BioWare wouldn’t comment), occurred on the main BioWare forums for a long, long, long time before these forums were ever invented.

And one of the themes I found myself repeating (and arguing), again and again again over there was a very simple one… yet it seemed to elude a great many of the “brains” over there who wanted to debate.

Ready? Here it is…

MMORPGS are not single-player RPGS

Staggering, huh? You probably thought I was going to reveal some massive secret, or divulge something that would truly shake the time-space continuum with its freshness and insight. Alas, no…

MMORPGS are not single-player RPGS

So, with that on the table, the question begs, why are games like this being designed, like so many other MMORPGs that have gone before, with one foot firmly in the single-player RPG camp, notably, the part that allows the gamer to be “the” hero of the story?

It makes NO SENSE for everyone to be “the” hero of the story. Note: this doesn’t mean that people can’t be “a” hero, if they want to be, but the way MMORPGs construct quests in EXACTLY THE SAME VEIN as single-player RPGs, has to stop. It’s fine, in a single-player RPG, to go and kill the Big Bad that has been hassling a small village and, in the process, become “the” hero, but it’s something that has never, ever, sat comfortably with me in MMORPGs, when someone knocks over the Big bad then, five minutes later, the Big Bad is back, for someone else to knock over. Again and again and again and again, ad infinitum.

Call me weird, but I think it devalues what is supposed to be a “heroic” achievement when every character can stroll past and do exactly the same thing. It becomes meaningless. It’s a suspension of disbelief that I think takes a step too far when it comes to MMOs.

So what is to be done? Would you rather see a game that DIDN’T have single-player style quests and where a character wasn’t “the” hero of the story? I would. And there are ways to do it. I just have an awful, sinking feeling that the way this game is being designed around “stories” for our characters, we’re just going to end up doing the same stuff as everyone else.

And again, that is FANTASTIC, just AWESOME, in a single-player RPG.

But it’s stupid and boring and, dare I say it, kind of pointless, in an MMORPG environment.

  •   •   •   •   •
October 25, 2008 by blur

Balancing solo play

So here we are. Bioware, a company that has a pretty good rep for its single player RPGs, is taking a step into the big time. Playing with the big boys. Building an MMORPG on top of Simutronic’s Hero Engine.

And what can we say about it? What is pretty much carved in stone at this stage?

  • Characters will get class driven storylines.
  • Characters will get NPC companions to help them out.
  • Solo play is very, very possible.

You know, the cynic in me wonders whether this isn’t just going to be a single player RPG, but with the “added bonus” of other people being around to chat with if you feel lonely… oh, and that pesky monthly fee, of course.

See, when you start talking about in-depth storylines (which had better be PRETTY DAMN IN DEPTH, given that most MMORPGs try and make a fist at giving you a storyline for your character; and often customised to your class, too), and using NPCs to fill out your groups, and giving people all the tools they need to solo… I start to worry.

MMORPGs are, by their nature, social and co-operative beasts. Does anyone want to debate me on that? There are no other major reasons, to my mind, that you would want to step into a world populated by real people, beyond socialising and/or getting assistance from them. See, if you ignore those two things, you’re ultimately just playing a single player RPG.

Of course, at the end of the day is all about balance. Dungeons and Dragons Online started off by basically forcing everyone to group… and people hated it. Meanwhile, Age of Conan went out there with a VERY solo-friendly game and, besides other issues with it overall, the solo nature of the game is what made it very boring for people. It was just people shuffling around a map, doing their own thing and not really affecting, or interacting with each other… because they didn’t have to.

So what do you think? Is BioWare pushing us towards a single player RPG that we are going to pay a monthly fee for, essentially just to cover the fact we can chat with other people in the game world? Or is it all going to be pulled out of the fire and despite the individual storylines and despite the NPC companions instead of real party members and despite solo play being a major option, you think that this is still going to be a highly social game? Your thoughts, please!

  •   •   •   •   •
October 24, 2008 by blur

Jump the queue… LEARN about the HeroEngine

You know, a lot of the comments and questions I see on the TOR forum could perhaps be better answered if some people read up on the Hero Engine and what that’s all about:

http://www.heroengine.com/

Features, pics, all sorts of stuff. Learn about what the TOR devs are building the game on, and you’re already streets ahead of the questions some people are asking.

  •   •   •   •   •
October 24, 2008 by blur

MMOs don’t work on consoles, so why the obsession?

It’s weird, you know. I see loads of people on the TOR forums banging on about getting this game onto the 360 or PS3 and I think, “Man, what a totally stupid idea.”

Has anyone here actually PLAYED an MMORPG on a console? It would have to be the stupidest platform for the genre, yet some of them seem quite obsessed with the idea. I wonder why?

  •   •   •   •   •
October 22, 2008 by blur

Crafting for fun and profit

I’d love TOR to have crafting that is interesting and a game in itself: Look to the original Star Wars Galaxies model for how to handle crafting. Sure, it wasn’t for everyone… but it became a real art for those who took the time to master it.

True MMORPG crafters appreciate complexity and a real challenge. The current crop of popular MMORPGs, like WoW, AoC and LotRO make crafting a total joke that, literally, anyone can do. That’s not how it should be. Would love to see TOR be more SWG-esque with crafting.

Your thoughts?

  •   •   •   •   •
October 22, 2008 by blur

Space… the final frontier

A space component to this game is a no-brainer in my book. Look to Star Wars Galaxies and its “Jump to Lightspeed” add-on for everything you need to know. Fun missions, set in space, with the ability to piece together your own ships, or have a shipwright do it for you… bliss. Loads and loads of fun. Some people used to play JtL pretty much exclusively to the rest of the game, it was that enjoyable. Space is a must in a Star Wars MMORPG… there is no wriggle room on that.

Your thoughts?

  •   •   •   •   •
October 22, 2008 by blur

Single character servers

Now, I know the mere thought of only being able to play one character per server would probably make the average WoW kiddies head cave in, which is almost reason enough to do it but, more seriously, the real reason for doing this would be because if the game is designed to be so customisable and cool, one character is all anyone ever needs to be.

Does your guild have an over abundance of medics? That’s cool, you just re-spec your character to start being more combat oriented. You don’t have to re-roll a new character. In this way, people become their character and grow more attached to their avatar because that avatar is “them”. That’s it. That’s their only footprint in the game world. And I also think people treat characters differently when you know you aren’t grouped with, or assisting a mere alt of someone else’s.

Your thoughts?

  •   •   •   •   •
October 22, 2008 by blur

Vehicles in The Old Republic

Besides spaceships, it goes without saying that we need some vehicles; at the very least ground-based vehicles such as landspeeders, speeder bikes, etc, in TOR. Given the advances in technology since Star Wars Galaxies was doing this, five years ago, is it too much to ask for atmosphere-based vehicles as well? That’s what I’m really looking out for.

How about you guys? Would you like to see atmosphere-based vehicles as well?

  •   •   •   •   •