Mandalorian-themed gaming community for Star Wars: The Old Republic
March 25, 2011 by blur

PvE servers don’t fit in the Star Wars universe?

A guy on the TOR forums recently commented:

PvE servers just don’t fit in the Star Wars universe. Not being able to attack each other doesn’t work in this context; I wouldn’t find it enjoyable, being so restricted.

My response?

I disagree with the, “it doesn’t fit in the Star Wars universe..” concept, which a lot of people repeat all the time when they are trying to justify why PvP servers are great and PvE servers are “terrible”.

I mean, since when is Star Wars the story of a guy who steps outside his front door and suddenly there’s a constant procession of extremely manic people, jumping and leaping in circles around him, like utter nutcases, while attacking him? Because that’s what PvP is like… and yet, I’ve never actually seen that in a Star Wars film, TV episode, comic or novel. Have any of you? I’d love to know where.

Long story short, open world PvP doesn’t make the game more Star Wars-y at all. Going to planets like Hoth, meanwhile, and doing PvP, certainly does — but that will happen on both PvP AND PvE servers. So it’s kind of a nonsense to say that PvP makes Star Wars “more” Star Wars — it doesn’t.

  •   •   •   •   •
March 23, 2011 by blur

BioWare issues beta testing alert

It has come to our attention that there are multiple individuals and sites claiming to sell testing accounts, “beta keys,” or other offers of access to our Game Testing Program. All of these offers are false. BioWare is not issuing invites to Game Testing via any method other than those we outline here on SWTOR.com.

We must caution you that these offers are often scams designed to steal your money, credit card information, or identity. While we understand that you are eager to participate in Game Testing, your security is extremely important, and attempting to participate in these offers could put you in very real danger.

Furthermore, the sale of accounts with access to the Game Testing Program is strictly prohibited by the Game Testing Agreement. We closely monitor the activities of all accounts involved in the Game Testing Program, and are quick to notice accounts that change hands. In the event that an account in the Game Testing Program does change ownership, we immediately take action to the fullest extent possible, including permanently banning the account from the Service.

When we send out invites to the Game Testing Program, the first step is receiving an e-mail from no-replyatbiowaredotswtordotcom. After you receive this e-mail, you will also be able to see the invitation and further instructions at www.swtor.com/tester (if you are logged in to your account). You may encounter e-mail scams that indicate you have been invited to the Game Testing Program – please make sure to thoroughly examine the e-mail and don’t click any links unless you are sure it is authentic (make sure to expand the information about the sender, and check for spelling errors or other tricks that scammers often use). If you receive an e-mail and are in doubt or are concerned about its validity, please forward your concerns to bwacommunitysupportatbiowaredotcom.

If you discover a scam pretending to offer access to the Game Testing Program, please forward all relevant information to us at bwacommunitysupportatbiowaredotcom. Your security and the security of your fellow community members is important to us, and we appreciate your help.

  •   •   •   •   •
March 19, 2011 by blur

PvP kids do themselves no favours when they talk about ‘real life’

There’s tons of people in the MMO and wider video gaming community that bug the hell out of me for different reasons. But sitting near the top, however, are those folks who are heavily into PvP and treat it like the most macho activity in the world when you just know that, in real life, they probably wouldn’t even raise their voice if they saw someone getting mugged in the street. Nope, all their machismo happens on a computer screen, only in the privacy of their own bedroom or study.

And you can see the mentality of the average loudmouth PvPer in the way they will actively seek to criticise people in MMO communities who, for example, don’t PvP at all (calling them, “carebears” and such), or conversely, berate people who choose to do their PvP on PvE servers.

One of the all-time classic comments you’ll hear coming from PvPers during attacks like this is that, “PvP servers are like ‘real life’, man! It’s a war! You can get attacked anywhere!”

Which begs the question, how many of you seriously expect to run into an enemy army on your next trip to the shopping mall? Conversely, how many of you would expect to run into an enemy army if you were dropped in the middle of, say, Libya or Afghanistan right now?

Thank you, you’ve just proved the point I’m about to make.

The concept of contested areas on a PvE server — just like an Afghanistan or Libya — is realistic. If you venture in, you will end up in a fight. Meanwhile, if you’re just doing something mundane, like driving to the mall, do you expect the Libyan army to start shelling your car?

But that is the PvP kids mindset — that you are just as attackable by the Libyan army on the way to the mall as in Libya itself. And it’s a nonsense argument when they present this as being like ‘real life’ because real life isn’t like that. Again, how many of you expect to run into an enemy army on your next trip to the shopping mall? The simple answer is, it’s not going to happen.

Yet on a PvP server… its equivalent happens 24/7 and the kids call it ‘real life’.

The great irony here is that PvE servers with a PvP component are actually closer to ‘reality’ than their PvP cousins. How so? It’s pretty simple. On a PvE server, you live your life not expecting to get attacked by an enemy army around the next corner in most places you walk. But if you CHOOSE to walk into a warzone on a PvE server… expect to get attacked. THAT is realistic.

So this is why I laugh long and hard every time I see some kid defend PvP servers by saying, “PvP servers are like ‘real life’, man! It’s a war! You can get attacked anywhere!” Because it’s actually less like real life than the PvE experience they are invariably seeking to talk down.

  •   •   •   •   •
March 14, 2011 by blur

Advice for TOR guilds – don’t end up as “filler”

I’ve just posted the following text on the TOR forum but, in case it gets deleted or buried under a ton of meaningless nonsense, I’ll reproduce it here, too. Enjoy.

As of a moment ago, our trusty database returned:

There are 14,203 PvE, RP/PvE and PvP guilds matching: English Language, US East or US West.

Sobering, isn’t it, that for all the people posting here whom, on the whole, are English speakers with their eye on either US East or US West servers, there are already more guilds than is practical and yet, more and more guilds are still being created every day.

(And yes, I know there are “joke guilds” in that total, ie: someone has made a sock puppet account and created a guild that they have no intention of ever developing. But even when you take away a percentage for those guilds, there are still way too many guilds out there.)

I’ve actually made this point a few times over the last two and a bit years and have often got stuck with people saying that there’s enough to go around and “everyone” should be able to create a guild if they want. Now, this is a great comment from a free-market, right-on, go-get-em-tiger, you-can-do-it, POV but, despite all that, is still false.

There is such a thing as too many guilds.

And sure, I know some people will probably stop reading as of that last line and are already hitting reply to tell me that I don’t know what I’m talking about, but I’m going to push on here because there’s a meaning behind all of this which anyone who wants to take their TOR gaming seriously needs to understand and get on-board with, or be left behind.

When it comes to servers, and who we’re gaming with, TOR isn’t like other games. Anyone looking to enter TOR at launch needs to be entering their guild, and it’s members, here on the site — http://www.swtor.com/guilds — during Phase One (that’s now, by the way).

Next, in Phase Two (When’s that? We don’t know), you need to be preparing to list up to three allied and/or adversary guilds whom you’d like to have on your server.

Then, in Phase Three — the live game — all of us will log in and be TOLD what server we’re on — and not only what server we’re on, but who the guilds with us will be, too.

I can see this isn’t very well understood via a lot of commentary going around, so please pay attention: If you’re going into the game, in a guild, at launch… Your. Server. Will. Be. Assigned. To. You. This isn’t any other MMO where you log in and there’s 20 server names and your guild picks one that sounds “cool” or “funny” or “befitting our faction”; you are actually going to have the choice made for you and when you log in, you will be told where to go and play. No ifs, buts or maybes about this fact, guys.

So what are you going to do about it? If you are anything like me, you want:

* To be on a strong server.

* To have good “neighbours” (both friend and foe).

Now this is the whole reason for starting this post with that guild statistic. If you are in a guild and it’s just yourself, or you and a mate, or even half a dozen of you… do you think you’re a desirable group for others to align with? If you said yes, fine, there’s nothing more I can do for you. Thanks for reading!

If you were honest and said no, meanwhile, my suggestion is that you need to work at building your guild up. You need to be in a position where your guild is attractive to other like-minded guilds — and their guilds are also attractive to you, of course — so that in Phase Two of the guild process, you can start tying yourselves together and getting placed on a server which might not be “the top” server, but if there’s you, and your pals (both friend and foe), and you’ve all got guilds of 10, 20, 30 people… you’re going to do OK. You will have a nice experience.

Stick with a tiny guild, meanwhile, and you will be filler. Sounds horrible, doesn’t it? But just because it sounds horrible doesn’t make it untrue. If no one wants to be aligned with you, and there’s just you (or you and your best mate), you will get placed wherever there are holes, or cracks, in the system. You could end up anywhere. Would you like that?

That is why I am saying there are too many guilds right now and although the problem is unlikely to go away in total, those who are smart about these things will consolidate with other, like-minded guilds and, in this way, not only will more of you end up in decent sized guilds which allow you to do more (and thus have a good TOR experience in general), but you won’t end up as “filler” and, thirdly, if more guilds consolidate we will actually have less guilds overall.

Think about it. You know it makes sense. And… you’re welcome.

  •   •   •   •   •
March 12, 2011 by blur

Star Wars: The Old Republic – Space Combat Demonstration

  •   •   •   •   •
March 10, 2011 by blur

Bioware’s Pre-Launch Guild Program gets things right…

What might get lost in the previous post, which was an epic rant by anyone’s standards, is that I think Bioware’s new Pre-Launch Guild Program is fantastic. Simply fantastic. There, I said it!

And I couch it in that sort of language because anyone who has read this blog in the past knows that I have been highly critical of Bioware — and will no doubt be so again in the future. But here, today, right now, I am happy to say that the new guild program is the bomb. I’ve come across nothing like it in 14 years of playing MMOs — almost as long as some of the 16 year old gamers I see running around, causing havoc in games. It really is a breath of fresh air for guild leaders in particular.

What’s not to like about it? Sure, the previous post outlined what a bunch of whiners on the TOR forums have been banging on about all day, but so long as you haven’t been planning something utterly stupid for your guild over the past year or two (let’s say, a Sith-Republic hybrid guild with 37 levels of member access), the new guild program is a treat that will pay dividends going forward.

It breaks down into three distinct stages — Formation, Alignment and Deployment.

In the Formation phase, guilds are encouraged to form. Pretty simple stuff. A guild leader creates a guild page, and his existing members can apply to join it, whilst further down the line, anyone searching for a guild will now be able to plug their key criteria into the TOR database and see all guilds that fit the bill — a much better system than what is done currently with people making posts on a forum. They can even apply to the guilds using a pre-determined list of questions provided by Bioware, which I’m sure some guilds will use. Not us, it must be said, as we have specific questions we want to ask, but for an average, run-of-the-mill guild, the system will give them a level of professionalism that they might have even previously lacked in their recruitment process.

Next, the Alignment phase — which will happen at a yet-to-be-announced time — is REALLY interesting to me. Basically, guilds will be able to specify any other guilds they wish to be aligned with, either as allies or adversaries, so that when the game launches, these designations will influence which guilds are placed on the same server. Which leads us to…

The Deployment phase. Or, in other words, the live game. This is where guilds will be assigned a server; ideally with the people they flagged themselves as wanting to play with in the Alignment phase. I think this is a very brave move (as it’s essentially asking guilds to put their trust in Bioware while admitting, at the same time, that they might not get what they want), but it’s also a very gutsy move that should be applauded as it will have the effect of being able to balance — in some way at least — the number of Sith and Republic guilds on each server. And that’s a massive issue in games where, sometimes, a particular server name might appeal to one faction over another and, for no other reason than just the name of the server, there are twice as many guilds from one faction as the other. This system should do something about changing that equation.

Alongside all of this, Bioware has also added some guild management goodies to its website, which both look good and will be quite useful for guilds. Frankly, I couldn’t ask for more. I think this is a great day in the game’s development and while other issues might still rankle, or remain unresolved in general, I’m happy to praise something I think is very praiseworthy and say that I’m really loving what Bioware unveiled today. Kudos to you, Bioware. There, I said it!

  •   •   •   •   •
March 10, 2011 by blur

This can have no other title except, “I told you so…”

Do you ever have those days where, even though you don’t actually want to, you seem to find yourself saying, “I told you so…” every few minutes? I had one of those days on the TOR forums today.

You see, over the past two and a bit years, and in the vacuum of information coming from Bioware in a lot of areas, I’ve commented on many things on the TOR forums. More things than I can remember, quite honestly. And, at all times, this has been based on my knowledge of MMOs, having played more of the things than I’d care to count over the last 14 years. I’ve “been around,” as people say.

Invariably, whenever I’ve come up with a comment about something, a host of people have leaped out of their chairs to tell me that I’m wrong. Sometimes these are people whom have similar gaming experience to me and might even be making an interesting point but, more often than not, have usually been people whose MMO experience extends to a resume akin to, “WoW and… um… some more WoW…” or people whom were a year or two old when I started MMO gaming (that’s always a bit of a head trip, I can tell you). Then, in some rather spectacular cases, there have been a few who had never actually played an MMO in their life, but still presumed to tell me — someone who’s played them for 14 years — everything that was wrong with my reasoning. Yup, that’s happened to me.

Such is the life of a forum warrior.

Today proved to be a big day for the, “I told you so…” club because Bioware unveiled a new guild program on its forum which, in turn, raised many questions and comments from people.

For example, the guild program asks people to nominate a guild time in either US East, US West or Europe. Instantly, a bunch of gamers in Oceania (read: Australia and New Zealand), jumped on the front foot, freaking out that this was proof that they were going to get stiffed on having an Oceanic server. Cue, “I told you so…” having lost count, over the last couple of years how many times I’ve told these people that a server physically based in Oceania was highly unlikely, and a server based in the US, but marked, “Oceania”, was probably almost as unlikely. Yep, and all along they told me I was a killjoy and had no idea about MMOs (even though, on the contrary, I was basing my comments on seeing servers created in MMOs for over 14 years), and yet there it was, finally being spelled out in front of them with no hint of ambiguity… the choices are US East, US West or Europe. I told you so.

Stemming from the Oceanic debate was disappointment that guilds wouldn’t even be able to point to a server and call it the “unofficial” Oceanic server — as they have in other games — because of the way Bioware is distributing guilds onto servers by its own hand in order, I assume, to maintain a faction balance. “How so?” I asked them, pointing out that although the system is new and different, in Phase Two of the guild process (as Bioware calls it), guilds can nominate other guilds they want to be aligned with, and guilds they also want to fight against. Bioware will take these into account when assigning servers to guilds. So, I asked them, what’s stopping Oceanic guilds from simply using Phase Two to nominate friends and enemies, also from Oceania, and when Bioware distributes the guilds onto servers, viola, there will be a server with a stack of Oceanic people placed on it, all safe, all together. “Oh but that’s so hard to co-ordinate!” came the cry. To which I got to point out another, “I told you so…” for the day — namely, that there are indeed too many guilds out there, in general. If you have 200 people, for example, spread among 20 guilds, that’s a crazy number of guilds to co-ordinate when you could have five guilds of 40 people each (which isn’t a large guild by any means), and be able to co-ordinate the same 200 people much more easily. Yet do any of these tiny guilds, which will be ineffective to the point of being utterly useless in the game want to consolidate with one another, even though it would create a better experience for themselves and their server? Nope. And now they complain that there’s too many guilds to co-ordinate. I told you so.

Then came the realisation, from others, that the new guild system cleared the way for three ranks — Guild Leader, Officer and Member — which sounded Jim Dandy to me, but for all those guilds which have spent the last year or two dreaming up ridiculous rank systems and titles for its members, it would clearly be woefully inadequate. And didn’t they let the world know about it. You could hear the gnashing of teeth in the US from all the way down here in Australia. How dare Bioware only give these guilds three ranks to play with! Guilds threw a fit about this topic but, once again, it was nothing I hadn’t said 100 times before over the last two and a bit years. Namely, “Guys, stop creating these overly complex rank and title systems for your guilds. Not only does it look a bit insane when you have 20 ranks but only eight members, but the practicality will smash you in the face when the game arrives and it only gives you a handful of rank levels to play with…” But did any of them listen? No. Did some of them call me names and tell me I was wrong? Yes. Well, sorry guys, but… I told you so.

Then along came people complaining that they could only create a Sith or Republic guild with their forum account — not both. Or, in some cases, they wanted to create a Sith and Republic guild within the one guild. Gah. This was the point where I got step in and say that, for the past two years, I’ve been encouraging anyone who’d listen to PICK A SIDE. Some did. A lot didn’t. Some of the latter even got into my face about it and told me I was, “wrong” to be suggesting that factions matter. I mean… seriously? Today, however, it seems that if those people had honed down on a side, just as I had suggested to them, they wouldn’t be having a conflict about it. I mean, gee, how hard was this concept to understand when Bioware had made it clear a long time ago that guilds must be one alignment or another? Now that it seems that a key component of being in a guild is being matched off against guilds of opposing faction; either by your choice, or dictated by whatever program Bioware will run to select our servers for us, so guilds really have to be one faction or the other… the mantra I have repeated 1000 times on the TOR forums. How many ways can I say, I told you so?

(Oh, and before we get off this topic, can I just give a special shout out to the argumentative guy who said, and I quote, “There is no reason i can’t live out my darth fantasy and my trooper one in a star wars MMO. Picking sides is for WoW fans .. not star wars ones.” I seriously LOL’d at this. It seems that, in this guy’s world, “Star Wars fans” must play computer games differently to everyone else — especially people who play WoW. LOL. Talk about emotion getting the better of common sense.)

Then came the people who refused to create guilds because Bioware has a limit on the number of characters in a guild name and, due to the fact they’ve invented completely ridiculous long and grandiose titles for their guilds… what a surprise… they don’t fit. To these people I say, why do you think I chose a name like Beskar for my guild? Because in every single MMO to date, “the best” guild names are short. They’re either short words, or acronyms. Both from a URL and marketing POV — and also so the name floating above your head is simple and easy to remember by people who might see you in game, like the cut of your jib, and want to contact you later on. Not only that but, drumroll please, because MMOs often have character limits on them! My point being — this is nothing new to MMOs. People should have anticipated it. Not to mention, ahem, I told you so.

Finally came the people who queried Bioware’s three-step guild creation system overall. Why did Bioware have to do it? Wasn’t it unfair for guilds that didn’t want to start months, or years, before the game started, and instead wanted to be created on Day One of the live game? On and on the questions flowed. To which I would like to say, welcome to MMOs. Guilds that start on Day One of any MMO are always at a disadvantage to guilds that have been hanging around for longer. Whether in terms of recruitment numbers, or an understanding of the game (possibly gleaned from participation in closed and open beta testing), and a wealth of other knowledge, yes, some guilds will always have a leg up on the opposition — but that’s hardly the fault of Bioware’s new guild system! Wow, such crazy comments. And, as expected, it did give me one last, “I told you so…” moment, when these comments were flying around and I got to point out that, for years now (literally, years), people have wandered into the guild section of the TOR forums and queried why people are already making guilds. They ask this question three or four times a week, thinking it’s some kind of amazing, possibly witty, original kind of question. And every time I point out the dozen, or so, key reasons why people make guilds before an MMO launches. Naturally, these people never tend to believe what they’re being told, so here’s one last comment for all those people who are now upset that guilds which already exist are starting to gain a real upper hand over guilds that aren’t planning on existing until Day One of the live game — or possibly even later than that. Guys… I told you so.

  •   •   •   •   •
March 5, 2011 by blur

Bioware will be at PAX East… will you?

If you live in the US and are able to make it, PAX East will be the place to see all the latest TOR builds in action and, if my Spidey senses are correct, to hear at least one big announcement. Interested?

Here’s some good information; everything you need to know, straight from Bioware:

PAX East begins in just one week and Star Wars™: The Old Republic™ will be there! If you’re heading to the show, all you need to remember is to visit Booth 912. Our show floor Booth hours are:

  • Friday, March 11th: 10AM – 7PM EST
  • Saturday, March 12th: 10AM – 6PM EST
  • Sunday, March 13th: 10AM – 6PM EST

Even if you can’t make it to the show, we have some exciting events planned that we want to tell you more about. Read on for all the details.

World Gameplay Premiere – Flashpoint: Taral V

Hidden deep within the Maelstrom Nebula, a top-secret Imperial prison holds a Jedi Master who is invaluable to the Republic war effort. As part of a Republic strike team, you must assault a heavily defended compound on the jungle world of Taral V…

Inside the main PAX East exhibition hall, visitors to Booth 912 will be among the first in the world to play the mid-game Republic Flashpoint, Taral V! Taking the role of a Trooper, Smuggler, Jedi Knight or Jedi Consular, you’ll team up with other players in an extended hands-on gameplay experience. This is a challenging mission which even MMO veterans may find difficult, but we will prepare everyone who plays with a tactical briefing at the booth.

A Flashpoint is a challenging, cooperative mission that takes place entirely within an instance, which only your group can enter. Visit the Flashpoints Game Systems Page and the Building Flashpoints Developer Blog to learn more and to watch previously revealed in-game footage of Taral V.

PAX East Gameplay Premiere – Tython, the Jedi Homeworld

In addition to fighting through the Imperial forces on Taral V, visitors who want a briefer gameplay experience – or just find themselves drawn to the Dark Side – will get the opportunity to play on any of the Origin Worlds of Star Wars: The Old Republic.

For the first time at a consumer event, all eight of The Old Republic classes will be available for attendees to play, including the much-anticipated debut of the Jedi Knight and Jedi Consular. From the heavily armored Republic Trooper to the Force-wielding Sith Warrior, everyone will get a chance to experience the unique story-driven gameplay of The Old Republic.

Presentations and Live Q&A

Conquered Taral V? Experienced every Origin World? There’s still more. Throughout all three days of PAX East we’ll be giving presentations of Star Wars: The Old Republic from our booth stage, including live Q&A sessions with Developers from the BioWare Austin team. Ask James Ohlen (Lead Designer) and Daniel Erickson (Lead Writer), as well as other team members, your burning questions.

Community Meet and Greet

That’s not all! Once the show floor closes on Saturday, March 12th, the Community team for Star Wars: The Old Republic will be hosting a Community Meet and Greet event at the Westin Boston Waterfront hotel, conveniently located right next to the PAX East convention center. Come along to meet the Community team in person, your fellow Star Wars fans, and of course members of the Development team. We’ll bring the food and drinks!

Entrance to the Community Meet and Greet is by invitation only, and capacity is limited. Visit Booth 912 to pick up your invite, but arrive early to ensure entry.

Can’t make it to PAX East?

If you can’t make the trip to Boston, never fear… we’ll be keeping you up to date from the show floor via our Community Forums, our Twitter feed and via our official Facebook page.

  •   •   •   •   •
March 5, 2011 by blur

An avalanche of Bounty Hunter information released

It’s been a very exciting time within Beskar these past 24hrs, with the release of lots of Bounty Hunter-related information (Bounty Hunters make up a sizable percentage of Beskar members).

Get on the wrong side of the wrong people, and you’ll find yourself pursued by a Bounty Hunter, the most dangerous professionals in the galaxy. Bounty Hunters do what it takes to cash in on their marks, utilizing the best in weapons and defensive technology to bring in the target – dead or alive. The technology your Bounty Hunter uses is up to you; choose to specialize in prototype shield and heavy armor technology to become an unstoppable Powertech, or spend those hard-earned credits on the most destructive arsenal available as a Mercenary.

There’s much more to the Bounty Hunter, and we’ve compiled all the details for you:

  • Meet Mako, an orphaned computer slicing prodigy from Nar Shaddaa who can join your Bounty Hunter as a companion.
  • Discover more about the Rattataki, a species with a violent history perfectly suited for Bounty Hunting.
  • Tracking marks through the galaxy requires the perfect ship. The Kuat Drive Yards D5-Mantis Patrol Craft satisfies all the Bounty Hunters’s needs – speed, efficiency, and unstoppable firepower.
  • Check out the new Bounty Hunter class video to see a Bounty Hunter in action, and hope that you’re never on the receiving end of this dangerous professional.
  •   •   •   •   •