Archive for October, 2009

Similarities to the Second Battle of Jabiim

When watching the latest video, are any of the comic book readers out there (in particular) reminded of the Second Battle of Jabiim during the Clone Wars? See here for more.

Few Jedi… Republic troopers… rain… a hopeless last stand… and be sure to check out the pic on the Wiki entry. Anyone?

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Character Creation In Another Hero Engine Game

My friend is currently beta testing a game called “Gatheryn” which is a steampunk MMO in open beta.

Now, the game itself is terrible, I’ll get that out of the way first. Watching over his shoulder, I was really disappointed by it.

But it IS built on the Hero Engine and, wow, at character creation there were SO MANY ways to tweak your characters face, it was amazing.

Unfortunately the base art in Gatheryn means that the characters still don’t look amazing, but I just wanted to say that if the character creation options are the same in TOR, working with the TOR character artwork, we’re in for one heck of a treat.

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Will the slots fit the storylines?

It’s common in MMOs to not be able to create a character of every class. There might be a dozen classes, for example, but you only have six character slots, or something. I’m sure everyone’s come across the concept before.

So, onto TOR… if the theory is that we’ll want to play each class, in order to enjoy each unique storyline, will there be enough character slots to fit every class?

I suppose if we are locked to one faction per server, and there are only four to six classes per faction, we’ll be OK. After all, four to six character slots is the norm in MMOs, anyway.

But if we can play both factions on the same server, or here’s a lower number of character slots, is it possible that we will have to spread our classes across multiple servers… if we want to play all the storylines, that is? (I know there are people who really don’t want to play multiple storylines). What do you guys think? Any thoughts?

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Need To Know

Back in the late 1990s and early 2000s, MMORPG guilds used to be groups of friends who enjoyed each others company and played their chosen MMORPG as a genuine social activity akin to the pen and paper RPGs that such games had sprung from. Somewhere along the line, however, the guild concept became corrupted. Less emphasis was placed on real friendship and people began to be known more by what level their characters represented, and what they could do in the short term for other members of the guild, rather than by who the people behind the characters were. Beskar, meanwhile, is a very deliberate attempt to wind the clock back to the days when guilds, and more importantly the people inside those guilds, mattered. We are a Mandalorian-themed guild for Star Wars: The Old Republic (TOR) that is open to anyone playing one of the four Empire classes in the game: Bounty Hunter, Imperial Agent, Sith Warrior and Sith Inquisitor. We support both PvE and PvP playstyles, as well as featuring a strong core of Roleplayers as well. If this sounds interesting, and you want to step back to a time when your guild felt like an extension of your family, not a job, you're welcome to explore the site and (hopefully) apply to join us.