Archive for September, 2009

Could TOR have mechanics like Warhammer Online?

I’ve seen some people suggest that because EA is involved in TOR, even at a distance, that some of the mechanics of Warhammer Online might slip in. This could be just wishful thinking from some people, but what if that’s the case? What if even a PvE server has a degree of PvP, in terms of contesting regions? What would you like?

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The Best Way to Launch a Game

Game launches are critical things and, based on participating in virtually every major MMO launch since UO in 1997, I’ve seen my fair share of what works and what doesn’t.

In my not so humble opinion, and in point form, the best launch involves:

  • Have the closed alpha and beta testing done. Be happy with the game.
  • Announce an open beta period for a week or two prior to the proposed launch date, where EVERYONE can download the game and play it to a level cap well below the game’s actual level cap, but through enough content to show it off.
  • During this open beta phase, allow people in the open beta to pre-order the game at the retail price and with the option of a monthly fee or a one-off payment “for life”.
  • Then, on opening day, whether those people’s discs have arrived or not, they already have the game client on their desktop, ready to go. This is a HUGE benefit for o/s gamers where the boxed product might not reach their mailbox for weeks after the actual launch.
  • Some games have also allowed characters and guilds built during the 2-3 week open beta period to remain in the game world. This is a great bonus for people, especially in terms of securing their preferred names, getting their guilds sorted, etc, for Opening Day. LotRO did it, for example, and it worked REALLY well.

What do you think?

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Need To Know

Back in the late 1990s and early 2000s, MMORPG guilds used to be groups of friends who enjoyed each others company and played their chosen MMORPG as a genuine social activity akin to the pen and paper RPGs that such games had sprung from. Somewhere along the line, however, the guild concept became corrupted. Less emphasis was placed on real friendship and people began to be known more by what level their characters represented, and what they could do in the short term for other members of the guild, rather than by who the people behind the characters were. Beskar, meanwhile, is a very deliberate attempt to wind the clock back to the days when guilds, and more importantly the people inside those guilds, mattered. We are a Mandalorian-themed guild for Star Wars: The Old Republic (TOR) that is open to anyone playing one of the four Empire classes in the game: Bounty Hunter, Imperial Agent, Sith Warrior and Sith Inquisitor. We support both PvE and PvP playstyles, as well as featuring a strong core of Roleplayers as well. If this sounds interesting, and you want to step back to a time when your guild felt like an extension of your family, not a job, you're welcome to explore the site and (hopefully) apply to join us.