Mandalorian-themed gaming community for Star Wars: The Old Republic
March 20, 2009 by blur

Turning six classes into ten is easy when you know how!

Here’s what I’d like to see. We start the game with:

Sith: Sith, Bounty Hunter, Spy

Republic: Jedi, Smuggler, Trooper

And then we play one of those six storylines to completion when the ultimate choice in each is to choose which faction to continue fighting with. Thus, at end game, the factions are potentially:

Sith: Sith, Bounty Hunter, Spy, Smuggler, Trooper

Republic: Jedi, Smuggler, Trooper, Bounty Hunter, Spy

Can you see the cleverness at work? BioWare only has to write six quest lines… and can concentrate on six awesome stories… but at end game there are really 10 choices of what to be playing between the two factions. Clever, yes?

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