Archive for February, 2009

The Datapad of Knowledge

So one of the coolest things about Warhammer (yes, despite bleeding players almost as crazily as Age of Conan, it did have some really good features), was something called “The Tome of Knowledge”. You can read more about it here.

Basically it’s a virtual book that records your character’s progression throughout the game.

It is something that people seemed to universally love. Even people who were quitting the game for other reasons. The Tome of Knowledge always got kudos.

I think it’s a total no-brainer for TOR to have something similar. I’ve cheekily referred to it at the “Datapad of Knowledge”, but obviously that skirts some copyright issues, LOL.

But, as a concept, I think it’s more than sound… I think it’s essential. Who’s with me?

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NPC Bodyswap

In the original KOTOR we could take over our group members to do things like slice doors, if our character wasn’t as skilled.

It really begs the question, will we be able to take complete control over companions in TOR, in a similar fashion?

Part of me thinks “Yes, it’s a no-brainer…” but part of me isn’t so sure. I kind of like the sense that these companions are truly unpredictable people who might choose to agree or disagree with us, depending which way the wind’s blowing, ie: they’re not slaves who will do each and every thing we tell them to (the epitome of which is, obviously, taking over their body and running around as them instead).

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“Let TOR be TOR…” Erm, why?

There’s a common phrase bleated on the TOR forums from time to time: “Let TOR be TOR!”

It’s repeated, mantra-like, as if we’re part of some kind of hippie commune, most often when someone says they’d like TOR to feature a mechanic from {insert name of a popular, or sometimes not so popular, MMO here}.

Fair enough, at face value. But I find myself asking, more and more. “So what is TOR?”

I mean, if people are repeating this mantra-like phrase, what does it actually mean?

With the lack of information provided, TOR could prove to be something that a large proportion of us don’t want to play… it could feature game mechanics that send people home in disgust… it could be anything. Quite literally.

So why do people have this zeal to shout, “Let TOR be TOR!” when we’ve hardly scratched the surface on what TOR is?

There’s an expression, be careful what you wish for because it might come true, and I think people should consider it, next time they join the group chanting of, “Let TOR be TOR!” I mean, do you really know what you’re blindly supporting?

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NPC voiceovers need to be everywhere

If BioWare puts in voice for NPCs, and related stuff, they NEED to ensure it lasts the length of the game. Not do an Age of Conan and have everyone talking Level 1-20, and then silent beyond. It’s the kind of thing, I think, that needs to be all or nothing.

Now, given that the single player KOTOR games had voice, it would seem a no-brainer to do, however, MMOs are such large beasts, it would truly mean a herculean effort if BioWare wanted to do it uniformly across the board (which I think it needs to do). What do you guys think?

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Need To Know

Back in the late 1990s and early 2000s, MMORPG guilds used to be groups of friends who enjoyed each others company and played their chosen MMORPG as a genuine social activity akin to the pen and paper RPGs that such games had sprung from. Somewhere along the line, however, the guild concept became corrupted. Less emphasis was placed on real friendship and people began to be known more by what level their characters represented, and what they could do in the short term for other members of the guild, rather than by who the people behind the characters were. Beskar, meanwhile, is a very deliberate attempt to wind the clock back to the days when guilds, and more importantly the people inside those guilds, mattered. We are a Mandalorian-themed guild for Star Wars: The Old Republic (TOR) that is open to anyone playing one of the four Empire classes in the game: Bounty Hunter, Imperial Agent, Sith Warrior and Sith Inquisitor. We support both PvE and PvP playstyles, as well as featuring a strong core of Roleplayers as well. If this sounds interesting, and you want to step back to a time when your guild felt like an extension of your family, not a job, you're welcome to explore the site and (hopefully) apply to join us.