I think we’d be in broad agreement that, for TOR to tell us a class-based story, it will need to be fairly linear.
But the question begs: How linear is… well, linear?
For example: Can I log in, get the starting quest — which is linear — and then totally ignore it, and just wander off somewhere else, like I’m playing Oblivion or Fallout3?
Or do I have to follow that linear storyline for a set number of levels? For example, the way the linear intro to Age of Conan would take your character to Level 20?
Or will the game try and take me through a very, very, very linear storyline until the level cap?
Obviously, I have no idea, and neither do you. But what would you LIKE to see happen?
(Personally, I’d like it to be like Oblivion and Fallout3, but I get the feeling that sort of gameplay won’t be on the cards at all…)