Mandalorian-themed gaming community for Star Wars: The Old Republic
November 1, 2008 by blur

How harsh can a decision be?

When it comes to making decisions that can change the game… decisions that matter… you know the drill; the kind of stuff that BioWare’s banging-on about lately… how harsh do you want them to be?

See, from my POV, MMO gamers are a pretty soft lot, really. If they can’t do what their mate did, or get the same loot, or whatever, they tend to cry. A lot. Forums light up with nerd rage. People threaten to leave the game, etc, etc.

So what if TOR features choices that end up pushing you down a path that, later on, you realise you don’t want to be on because you won’t get the epic lightsaber you’ve been dreaming of, or you won’t get to meet the Twi’lek girl your friend had sex with, etc?

Tell me… how harsh can these decisions be, before you think people will start to cry about them as being “unfair”?

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