You know the concept of the glass is half full/empty? In the spirit of the phrase, I present four of the top TOR elements that are being discussed over and over:
Glass is half full:
1) Loads of quests! They’re gonna be different for every class!
2) No boring harvesting or crafting! This crafting will be simple and heroic!
3) Highly solo-able! Play with your NPC party from start to finish!
4) Everyone’s a hero in this game, because everyone wants to be a hero, right?!?
Glass is half empty:
1) So it’s a quest grind to gain levels? Gee… awesome. Great innovation. Not.
2) It’s the “boring” harvesting and crafting that makes an MMO for some.
3) Great… we’re paying a monthly fee for what boils down to be a solo game.
4) No, they don’t. Indeed, if “everyone” is the hero, it kind of ruins the concept of what a hero is.
Yes, I’ve got my tongue planted firmly in cheek, but I think this illustrates not only what people are talking about, but how each element can be viewed — quite legitimately — rather differently by people.
Got any more?