Mandalorian-themed gaming community for Star Wars: The Old Republic
November 11, 2008 by blur

PvP in a story-driven world

There are people out there who love PvP.

There are people out there who hate PvP.

There are even people out there who are indifferent to PvP, either way.

Which are you?

And, once you identify which you are, take this topic for a walk and see where it leads us:

Does PvP have a place in a story-driven world? By which I mean, PvP is often an end-game kind of proposition, or a way for people to extend the game (think LotRO, WoW, etc). When it is not used in that context, meanwhile, it tends to become the focus of the game (think Age of Conan PvP servers or Dark Age of Camelor or even WAR!).

But where does it sit in a story-driven world? ie: We’re not looking at a traditional end-game, nor are we looking at a game where combat across all levels = content.

So does it have a place? And will the answers to this question correlate with the type of gamer making them? ie: will PvP-friendly people conclude it has a place and PvP-haters say it doesn’t? Or will the results be more mixed? Have at it, ladies and gentlemen…

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