If we’re to have levels in TOR…
- November 16th, 2008
- By blur
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Since before this game was officially announced, a healthy debate raged between many of us over on the main BioWare forums (remember how we used to debate everything in ONE thread, guys?), relating to the concept of levels versus skills-based progression.
Generally-speaking, it was the more old-school MMO gamers who preferred skills-based progression and while the retort to this was, “This won’t be SWG…” be advised that most were suggesting it because of their experiences in Ultima Online, not SWG.
Meanwhile, and again generally-speaking, it seemed to be the newer MMO gamers who preferred levels. After all, levels is what they had grown up with in games like WoW and, indeed, many BioWare RPG players also couldn’t see past the concept of levels.
And, lo and behold, TOR will have levels.
That doesn’t mean I have to like it, nor the old-school gamers who I see creating threads on the topic every day. But rather than fight something that’s already decided, I think it’s time to shift attention to a level-based issue that really annoys me.
Ever play an MMO where the levels, essentially, mean nothing? Virtually every MMO I’ve ever played has had a level system that means nothing. Say you’re level 36… is it really so radically different to being level 42? Level 48? These games that push people into the 50s, 60s, 70s and beyond are just… well, to be frank, there’s no point to it for the gamer.
But sure, there’s a point to it for the company in question… it hopes to keep its mice on the treadmill for extra time, the more levels there are to achieve. I find this kind of repulsive, myself. I’d rather have a game that had a cursory 20 levels, or whatever, and the rest of the game was about the content, moreso that repetitive tasks to gain levels.
The BioWare RPGs were kind of like this, with low level caps, so I wonder if this game will follow suit? If it slavishly follows the WoW model, and others, I suppose that will be out the window, but we can dream, I suppose, right readers?
My ideal would be leveling to something like Level 20 via a series of ‘noob quests’, at which point the game decides you are maxed out, and the rest of the game is about adventuring and enjoying the story. And, yes, even ‘phat lewt’ if you’re into that kind of thing.
What’s your ideal?

